Climbing closer to the top of the list, with this one we get down to 31, leaving us with the last tenth. No more chitchat. Check out the older posts in the blog series by clicking the Top 300 Games tag.
40: Halo 3 ODST (Xbox 360) – Bungie took the narrative of the Halo series to new and exciting places with ODST, which worked really well considering the group we followed instead of just Master Chief or the Arbiter. I loved the moody setting of ODST and it was, as is usually the case with Halo games, great fun to play in co-op. The casting of the voice actors was perfect and having a bunch of Serenity actors was a stroke of genius. The soundtrack also featured different music compared to the “regular” Halo games and that was also spot on. The downside was that it was pretty short and you couldn’t play Firefight online through matchmaking. I didn’t really play it that much locally anyway, but it was a nice addition.
39: Blade Runner (PC) – Voxels again! Well, some of it. Apparently the characters were made with voxels so they could be more detailed, or something like that. At the time of its release, it looked awesome and I think I finished it three or four times. You get different endings depending on what decisions you make and what people you talk to. This whole game is all about powerful narrative and even though you should have Blade Runner the movie in your repertoire – and that helps a lot to understand the game – it’s not needed to fully get the game. What really got to me about the game back when I first played it was also that it’s a point and click adventure, but not really. You don’t get a thousand weird inventory items and there are a bunch of other unconventional things about it, but it’s still a point and click affair. Masterfully done too, I might add.
38: Life Force (NES) – This is shoot ‘em up at its best in my opinion. The controls are perfect, the music is perfect, the feel of the game is perfect and the length of the game is just right. Add the Konami code to the mix and you have 8 bit perfection as far as spaceships go. There’s not really a lot more to say here.
37: Fallout (PC) – I remember getting the Swedish PC Gamer magazine one day and on the demo disc that came with every issue, there was a preview copy of Fallout. It was a small town that wasn’t included in the full game and you basically went in there guns blazing. I’ve shot countless guys with burst mode in the Fallout games, but I still remember that first time I shot a leather-clad punk with the SMG and he staggered for a bit while falling to pieces. It blew me away and, although I had already fallen in love with the setting and atmosphere, I was completely floored by that display of balls to the wall violence. The game may look dated today, but I still think it holds up today. The story kept you on your toes throughout the entire game and there are few games that pull off the moral gray areas of all the actors and factions.
36: Mega Man X (SNES) – The only Mega Man game I’ve really played on the SNES. I tried X3, but that felt way too muddled with peripheral stuff which took away from the core gameplay. That doesn’t hold true for X1 though, because Capcom hit the nail on the head with that one. It’s a very good balance of story, bosses, skill development and music. You can play the game from beginning to end and still miss a huge amount of extra stuff that you can get if you revisit the levels at different times. I kind of miss Dr. Wily as the villain, because Sigma feels a bit too serious for a Mega Man game.
35: Dead Space (Xbox 360) – Dead Space is the reason I got myself a surround sound system and that game alone was worth paying for it. The sound plays such a big part in this horror game and the developers have created a very living and believable world. When I played the game, I also watched the tie-in animated movie, which only built on the experience. The game stands on its own more than well enough though, so don’t think that it’s needed to watch that movie. Whenever I think of Dead Space there’s one word that pops up in my head more than any other and that word is “visceral”. You FEEL this game when you play it. You are practically right there in that world and even though most of the scares are of the cheap “BOO!” variety, the main scare factor of the game is the general atmosphere and creepy feeling of solitude.
34: Halo: Combat Evolved (Xbox) – I didn’t have an Xbox back when this was released and at the time I was playing what I considered to be better games on the PC. You CAN’T play an FPS with a console controller, I said. Then when the PC port was released a few years later, it was fun and all, but I still didn’t see what was so groundbreaking. After that I’ve played through it again on my Xbox 360 (backwards compatibility for the win) and that time something happened. I saw how this game made it possible to play FPS games on consoles, thanks to its perfect controls. It just worked. I also started paying attention to the story, something I hadn’t done when I played the PC version, and even though it’s cliche and all, it really got me hooked.
33: Liero (PC) – The original Worms got some Finnish (I think) guy thinking “wouldn’t it be awesome to be able to play this in real-time instead of waiting your turn?” and Liero was the result. And it was awesome. My friends and I played this A LOT, sitting two people in front of one computer, because network multiplayer wasn’t possible. We came up with a version that we called Action Liero, based on the Action mods for a few FPS games. We took down the health of the worms to 10% and severely restricted the weapons. We played it so much that we were able to fly across the screen at incredible speeds and still hit our targets the majority of the time. It was like a ballet of tiny worm violence.
32: Max Payne (PC) – Yeah, yeah, he looks constantly constipated. I know. That still doesn’t take away from the fact that it’s one of the most action-packed games ever. The comic book narrative combined with the dark voice-overs are perfect and James McCaffrey has the perfect voice. Why he wasn’t cast in the movie instead of Marky Mark Wahlberg is a complete joke. There still isn’t a game series that’s done the bullet time effect in a better way.
31: Rainbow Six Vegas (Xbox 360) – This game is some of the most fun I’ve had and the atmosphere is everywhere in this one too, both when you play solo or cooperatively. Perfect controls for a tactical shooter and even though it would be nice to have the skill point system from the sequel, I like this game more because of the environments and the story. I can’t wait for the next part in the franchise.
Well, that’s it for this post. As usual, comments are appreciated.
We’re down to the last five parts of this list. Or rather, the first part of this list. If you remember the prelude post in this series, I mentioned that I have a few other lists coming as well and that they’re related to this one. As always, check out the tag Top 300 Games to go look at the older posts in the series. Let’s get this one started!
50: Duck Tales (NES) – Capcom has produced some of the most wonderful games ever and they had such a hot streak going way back on the NES. Most people associate them with the Mega Man series and that’s all well and good, but you just can’t forget the other great games. Duck Tales is one of them and it’s my favorite Disney game. It’s one of those perfect platformers. Everything about it is fantastic, especially the music. Listen to this song and tell me it’s not awesome!
49: Mega Man (NES) – I think this was one of my first NES games and it took me several years to actually finish it. Why? Because it’s damn hard and damn unforgiving for a seven-year-old. It’s no frills Mega Man. No E tanks, no sliding, no Rush and no passwords. It’s pure Mega Man and with this concept, great things were to come… more on that later on in this list, though. Mega Man is one of those games that has stood the test of time and you can pick it up just like that today and be awestruck by the pixel perfection and awesome music. The Mega Man series has the best platform controls ever in any game.
48: MechWarrior 3 (PC) – Now we’re talking the best MechWarrior game that I’ve ever played. This is, in my opinion, the epitome of what a BattleTech game should be. The Mechs feel heavy to control, not as arcadey as in MechWarrior Vengeance, and the story is about kicking the clans’ asses, which has always been the best storyline in the BattleTech universe. It also follows the proper rules for building mechs and the briefings before each mission are the best I’ve come across in any BattleTech game. But most of all, the controls are just right. The feel is just “there”.
47: Deus Ex: Invisible War (PC) – Probably the most shat upon game sequel in history. DXIW is almost universally laughed at and considered a shitty game. It’s not a shitty game at all. It just happened to have to live up to the expectations set by the first game, which just happens to be one of the best games ever. I loved the atmosphere in DXIW and I loved the futuristic setting of it. It worked a lot of things from the first game into the story, but still managed to introduce enough interesting new angles. I thought it was a shame that it got a bit “consolified” as far as the detail writing got. I missed the in-depth books and newspapers that were strewn around the first game.
46: Super Mario World (SNES) – Once upon a time I finished this game and I finished it the proper way, by finding all the hidden exits. Then my nephew came along and started playing this game one day when I wasn’t at home. I came home later and went up to my room. He was so proud that he had finished a few levels on his own, since he was just five years old or something. He didn’t understand that he had erased my play file with the finished game. I got furious back then. Now I just laugh about it. Super Mario World is an excellent game and Yoshi was the perfect addition to the Super Mario series. It’s hard to find words to describe the Mario games. They’ve always been there and they’ve always been among the top games of every Nintendo console, simply because they are so good. Every little mechanic works perfectly and I can’t imagine SMW in any other way.
45: Rainbow Six 2: Rogue Spear (PC) – The first game introduced the concept of tactical shooting to the PC. The sequel perfected that concept as far as I’m concerned. The storytelling was a lot better, the planning worked a lot better, there were more useful weapons, the AI had been improved and so on and so forth. It was an improvement in every single conceivable way. Some of the most tense moments I’ve ever had while gaming was during the sneaking missions in this game, especially one where you infiltrated a huge mansion.
44: Worms & Reinforcements United (PC) – I like the Worms games, but I’ve never really felt at home with all the different cartoony versions. Why? This one. This is the original and it was perfect. If you aimed somewhere, that aim was accurate. I never got that feeling in the cartoony Worms games. Also, this game was the inspiration for one of the games higher up on this list. But all in all, this is simple, pure, destructive fun.
43: Puzzle Quest: Challenge of the Warlords (Xbox 360) – Puzzle Quest came from nowhere and stole sooooo many hours from me, but I loved every minute of it. It was such unexpected fun! The hammy setting and story worked perfectly and I really didn’t expect Bejeweled to work so well and in such an engaging way as a combat mechanic. Pure genius! The only downside was that the music, while being very good, got old really fast because you heard the same tunes over and over and over…
42: Resident Evil 5 (Xbox 360) – Here we have RE4 and 5 in rapid succession. It’s a close call, but RE5 gets the short end of the stick. I like it over RE4 in some ways though. The characters, first and foremost. I’ve always loved Chris, Jill and Wesker over Leon and as far as new characters go, Sheva kicks the president’s daughter’s ass any day of the week and don’t even get me started on that bizarro Napoleon dude from RE4. There’s also one huuuuuuuge thing for which I love RE5 more than RE4 and that’s co-operative play. My best friend and I are both big RE fans and we played our way through this game together, something that was a complete blast. HOWEVER! This game, Resident Evil 5, is COMPLETE AND UTTER SHIT if you play alone and have to rely on the AI to control Sheva. The African setting is pretty “meh” most of the time and the most exciting parts for me were the industrial and high tech settings. The boat was an awesome last level.
41: Resident Evil 4 (GameCube) – The reason why RE4 ends up ahead of RE5 is because when it was released it was revolutionary and you didn’t see it coming. The first time I came across that insane bad guy wielding a goddamn chainsaw, I almost shit my pants. I’d read about it, but it couldn’t prepare me for it. I panicked and tried to take a stand inside a house, only to be overrun and finally decapitated by said chainsaw. Lovely! On one hand the game felt like a natural continuation of the Resident Evil franchise, but on the other hand it didn’t feel like Resident Evil anymore. Sure, it still had somewhat gimped controls, but you didn’t fight zombies anymore (and anyone calling them, or the enemies in RE5 for that matter, zombies is a clueless idiot who needs to be shot) and there were too many of them. RE4′s depiction of Spanish villagers is laughably silly. I keep imagining this redneck American who knows nothing about anything but Texarkana, plays RE4 and then actually thinks that Spain is some underdeveloped shithole of a country, full of decrepit villages and dark castles. Typical Japanese game development. But it’s so much fun and tense!
That’s it for this post. Tune in tomorrow! Same bat time, same bat channel! Okay, maybe not tomorrow, but in a day or three. We’re getting down to 31 in that one! Let me know what you think so far in the comments.
Time to fire up this list again, now that I’m back in action and everything. For those of you who are only checking out the list because I’m linking to it, I’ve been cranking out a few other posts lately. Check them out if you’d like. Anyhow, time to get down to 51 so there are only 50 games left. As usual you can find the older posts by checking out this tag.
60: No One Lives Forever (PC) – Cate Archer is the agent that, to me, is a classy mix between James Bond, Austin Powers and whatever female action hero you want to throw at the screen. In fact, Archer’s boss seems to be ripped right out of Austin Powers, copying the boss from those movies. But it all ends up being a very nice mix of action, bright colors, fun gadgets, hilarious dialogue and just an overall sense of humor that’s spot on.
59: Metroid Prime (GameCube) – I never actually completed this game, because I took a break pretty far into it and then when I got back to playing it I had forgotten the layout of all the places and I was supposed to find a bunch of hidden glyphs or something. That’s one of my biggest gaming regrets, but in the end… it doesn’t really matter. But I digress. Metroid Prime was for a very long time the GameCube game with the most powerful ambience. At first I was very skeptical about how the developers would transfer the Metroid feel into the first person perspective, but they pulled it off. The music also needs to be mentioned because even if it’s distinctly different from the other Metroid games, it’s still pure perfection for this particular game. Some of the platforming gets a bit old at times, but the action is tense and generally the play sessions end up being really long because you can’t stop playing.
58: Rainbow Six (PC) – I bought this game before I bought the book, but the game was goddamn awesome back in the day. It was like nothing else that had been released back then. Everything was just run and shoot monsters and suddenly, here came a tactical shooter where you shot terrorists and a single bullet could kill. You could also plan the missions in detail, but I wasn’t very good at that. I usually let my guys stand back so I could sneak through the level myself, but there were a few missions that forced me to plan an assault that came through two or three entry points simultaneously and that was just beautiful. The game’s story is a bit gimped compared to the novel, but for the time it was released, it was pretty good. I just wished I read the book before I played the game.
57: Call of Duty 4: Modern Warfare (Xbox 360) – I should begin saying that I never got hooked on the online multiplayer in this game. We played a bunch of split screen deathmatch, but my most lasting impression of this game is the single player part. The sequel was waaaay too all over the place, whereas this one was very focused and the narrative moving between characters and present/past worked perfectly. It wasn’t over-used or anything. The sneak-and-snipe mission in flashback Russia is one of the most memorable gaming moments ever. The game is extremely tense throughout the entire experience and it’s a must-play if you have an Xbox 360. There’s just one thing that got to me with this game and that’s the fact that I got it into my head that I should max out the achievements, resulting in me grinding my way through the story on veteran mode, which in turn resulted in me dying about … hell, I don’t know. 2500 times? I really have no clue. I just know that I died. A lot. And I didn’t even max out the game. I gave up on the next-to-last mission. Still an awesome game, though.
56: Bioshock (Xbox 360) – A lot of people love this game and praise it because of the freedom in how you choose your skill progression and whatnot. Same with the storyline and the way the characters and the story are presented. These people have obviously not played System Shock 2. I have and that’s why Bioshock ends up in spot 56 and not higher up. Seriously though, it is a very special game and it has mood and ambience coming out the wazoo. Rapture, the underwater city the game takes place in, is a character in itself because of its presentation. I also love that this game takes an enormous dump on the so-called “philosophy” of the hypocritical and intellectually dishonest bitch/so-called author Ayn Rand. Objectivism deserves every bit of shit thrown at it and this game illustrates beautifully how fucked up it is.
55: Advance Wars DS (Nintendo DS) – When I got my DS, I got a handful of games and this was one of them. I didn’t really get around to playing it all that quickly because I didn’t really know what to expect from it. I hadn’t played the Advance Wars games that had been released for the Gameboy Advance, so I wasn’t really hyped about the DS game. Then I started playing it and I just couldn’t put it down. It is a perfect game for the DS as a platform and while the characters and story are EXTREMELY corny, they actually work and they actually engage me as a player to keep going until the end. The single player story part is also perfectly balanced in terms of difficulty progression.
54: Day of the Tentacle (PC) – This could very well be the funniest game I’ve ever played all the way through. It has some of the most hilarious writing ever and it’s perfectly complemented by the animation, art style and voice acting. Hoagie is my favorite character, but they’re all golden. The puzzles are really ingenious, especially since you have to send stuff back and forth between different time periods.
53: Thief: The Dark Project (PC) – Garrett, the protagonist of the Thief series, is one of my all-time anti-heroes. He does the right thing when he has to, but he also does the morally wrong thing when he wants to. He’s also been the inspiration to a character I started writing a novel about. I played the second game before I played this one, so it was like taking a step back in some respects, but not enough to make it a worse experience overall. There are several scary levels in the game, but the Bonehoard almost made me shit my pants. The zombies were extremely scary because, as Garrett, you’re not very powerful. The regular guards were also scary, of course, but the unstoppable zombies were one step beyond annoying. Tense doesn’t even begin to describe the Thief series. It is a beautiful experience.
52: Flashback (SNES) – How a game could have such a strong and movie-like narrative on such a relatively weak console as the SNES is astounding. I would almost go so far as to call it pixel perfection, if it weren’t for the somewhat confusing beginning of the game. Every movement by every character in the game seems so lifelike, which was very impressive at that time. Motion capture wasn’t really common then. The whole job system is also interesting.
51: Neverwinter Nights (PC) – I never actually really played this game on my own. I spent a week or so at a friend’s house and we co-oped our way through NWN. Another friend jumped in here and there too. I was playing as a rogue/mage while my friend was a tank wielding dual weapons. I pelted the enemies with arrows and sometimes laid traps. Later on I started throwing magic missiles and fireballs wherever I could and I also found that buff spells were really useful. Normally I don’t use buff spells in RPGs. Anyway, NWN’s story is nothing I remember right now, but I do remember the atmosphere. That game’s atmosphere made the entire experience. The co-op element was also extremely entertaining and easy to control.
There, down to the fifties, down to the nitty gritty.
It’s high time I get down below the hundreds, so here we are with the last few games before we get there.
125: Splinter Cell (PC) – The first adventure with Sam Fisher and this was a revelation to me when it was released. I’d always loved the narrative maturity of the Tom Clancy games and this one was no different. You really felt like a ghost sneaking around and taking guys out, but you had to be a ninja, because if you got several guys after you, you were pretty much toast.
124: Geometry Wars: Evolved 2 (Xbox 360) – I didn’t like the first one at all, I thought the learning curve was way too steep. When this was released I was a bit hesitant, but trying out the different game modes sold me on it. What I love about this game is the combined frantic and calm nature that comes with it. There can be a hundred things happening on the screen and in all that chaos, you succeed the most when you stay calm and learn how to prioritize among the targets while figuring out how to move.
123: Final Fantasy Tactics Advance (Gameboy Advance) – The amount of time you can sink into this kind of turn-based strategy RPG is mindblowing and I have a friend who’s been almost religious about this genre. Myself, I got about halfway through the storyline while building my team. It’s really addicting trying to plan out how you want your guys to develop.
122: Super Mario 64 (Nintendo 64) – I think this is the only N64 game I’ve got on the list because I was never a fan of that console. I did, however, love playing Super Mario 64. It’s been said countless times, but this was the first game that really brought solid 3D platforming controls to gaming. This had everything we all love about the Mario games. Incredibly solid platforming while moving the genre forward. It was just plain fun to play.
121: Diablo 2 (PC) – For the longest time I regarded the original Diablo to be the better game, mainly because it annoyed me that the sequel had you playing in the desert and in the jungle. Those were very un-Diablo-like areas. Still, the game was a lot of fun to play with other people. I didn’t, however, get completely stuck in grinding that some of my friends thought was so much fun. I just thought it was a fun hack and slash. And no, it is no RPG. I hate it when people label it as that.
120: StarCraft (PC) – More Blizzard. I think this was the last RTS I really played extensively. The reason why is because one of my friends got insanely hooked on it and beat the rest of us with no problem. That made me go “huh… so I suck at this… fuck it” and I spent most of my time playing action games from then on. The music still gives me chills and I’m actually curious about the sequel. First time in over a decade that I’m curious about an RTS.
119: Day of Defeat (PC) – Woohoo, even more WW2 shooting. However, this time it’s not some bland single player campaign, so that doesn’t matter. Day of Defeat was the WW2 response to Counter-Strike and it was a lot of fun to play.
118: Rainbow Six Vegas 2 (Xbox 360) – This was a tricky one to rank. On one hand there were many gameplay improvements over the first R6 Vegas, but on the other the story and environments were quite uninspiring. I had a lot of fun with it, especially in co-op, both in story and terrorist hunt, but in the end the game was too bland to get a higher ranking.
117: Batman (NES) – Badass. That’s what this game is. I haven’t sunk my teeth into Batman: Arkham Asylum yet, but I hear it’s the best Batman game ever. Well, before that, this game held that honor. It has it all. Great action, tight controls, awesome music and more atmosphere than 50 other NES games put together.
116: Blood (PC) – One gadget I used to dominate the multiplayer games between me and my friends was the crystal ball. With it I could camp at a spot while I saw the perspective of another player. Then when he was in a good, vulnerable spot, I’d pounce on him and take him out. Worked all the time. The voodoo doll weapon was fun too and Caleb is one of the more memorable one-liner-spewing main characters in any game. Everything brought to us by the good old Build engine.
115: Super Monkey Ball (GameCube) – Monkey Target. That’s all I should have to say here. The minigame that stole the thunder from the regular gameplay. My friends and I spent a lot of time on that, gliding towards the different target zones. We also spent a lot of time playing Monkey Fight, which was very brutal in a cute and fun way. But seriously, this game should be played for Monkey Target alone.
114: Civilization 2 (PC) – Oldie but goldie and a lot of fun in multiplayer, provided you have a lot of time on your hands. I haven’t really sat down with any of the sequels, but I’ve wanted to. If only I had more time… but Civ is always Civ and this classic series was a mammoth early on. I remember one of my friends having the huuuuge manual that came with the original game. You could kill people with that brick.
113: Castlevania: Symphony of the Night (Xbox 360) – I know this was originally released on the PlayStation, but I never had one of those and played this the first time on Xbox Live Arcade. I really like it, but some of the sequels on the GBA and the DS have been improved on greatly. Some of the funniest moments in gaming are the voiceovers the few times there is dialogue happening.
112: Fahrenheit (PC) – Any game that contains necrophilia has to be good, right? No, it’s not THAT sick. It’s actually fairly romantic necrophilia. Okay, seriously, this game is fantastic for the first three quarters and then it just tanks in a mess of mysticism and weirdness. Before that it is a great detective game with great narrative. The European version wasn’t censored, so we got the love scenes and some other weirdness. It was called Indigo Prophecy in North America.
111: Teenage Mutant Ninja Turtles 3: The Manhattan Project (NES) – I remember getting this on one of those Japanese import cartridges and what I loved the most about it was that the turtles actually had individual special moves. I liked Michaelangelo’s the most, the way he’d catapult himself up in the air, taking any foot soldiers along with him.
110: Rock Band 2 (Xbox 360) – Multiplayer music! This is just plain fun, although I can’t play the drums worth a damn. But I can still sing and play guitar It’s a bitch to do both at the same time if you don’t know the lyrics and melody by heart.
109: MDK (PC) – Murder Death Kill is what I heard this stands for when it came out. It’s one of the more unique games I’ve played, an interesting mix of shooting, platforming, style and humor. One of those that I wish could get a fresh coat of paint for the current generation of consoles.
108: MechCommander (PC) – Ah, yes, BattleTech. This is an awesome strategy game, especially when you get down to the nitty-gritty of how to build mechs and stuff like that. It doesn’t have the prettiest graphics, but I still think it’s a solid game to pull out from time to time. It’s a real thrill to take down a MadCat with a few lighter mechs.
107: Odium (PC) – This was also released as Gorky 17 and I think the developers are Polish. It’s a semi-weird game that gave me a lot of Fallout vibes because of the grid- and turnbased combat while telling a scary story about covert mutations by the Russian army or something like that.
106: Teenage Mutant Ninja Turtles 4: Turtles in Time (SNES) – This is one of the funniest multiplayer games I know. It’s a pretty fast run to go through the whole game along with someone else and the action is as good as it gets on consoles for a turtle lover.
105: Star Wars: Jedi Knight 2: Jedi Outcast (PC) – The best Star Wars game I’ve had the priviledge to play. Going through the game, plowing through hordes of stormtroopers with ease was fun, yes, but not exactly earthshattering. Then, when you started facing off against other opponents with lightsabers and force powers, guys that were not bosses, the game took a turn and got very tense, because you could stumble upon one of these guys at any turn. Taking on three or four at once was so damn fun.
104: S.T.A.L.K.E.R. (PC) – Another game that just oozes atmosphere. It’s a bit slow in the beginning when you don’t have any equipment at all, but then it really gets going, especially when you start moving past the halfway point. I had a lot of fun with this and it was both good action as well as scary during some parts of it. Too bad it was quite buggy.
103: Stunts (PC) – I don’t know how many tracks I made for this game. The thing is, I didn’t really make them so they could be standard racing tracks. No, I wanted to break the game and find loopholes. Take a long straight road heading right towards a hill and then at the top of the hill, put a big ramp, then see what happens. I was able to make the game get my car driving upside down and mirrored, so if I pressed the left arrow key, it turned right. A lot of fun.
102: Metroid Zero Mission (Gameboy Advance) – I never got myself to play through the entire game of Metroid and I had to hunt for this game for a long time before I could find it at an affordable price, but boy was it worth it. Adding the last part of the game was a genius move and made you appreciate the suit even more.
101: Bionic Commando (Xbox 360) – At first, when I started playing this, I really didn’t think that much of it. The controls felt clunky and you couldn’t really do much. However, at some point during the game, I got the hang of the controls and some of the added abilities really made the game fun. Even though the story is as cheesy as they come (most ridiculous plot twist ever), the action is just so damn solid. It’s incredibly entertaining to swing around like some weird monkey while really kicking a lot of ass. This game was a pleasant surprise.
Alright, all done with the first 200 games of this list. From now on I will post ten games per post. What do you think so far?