Dakkster’s Top 300 Games, 225-201
This is the fourth list post about the games and I’m already having a hard time coming up with original ways to start off each post. Oh well… I’m going to be done with the first third of the list after this one. To check out the other posts in this project, click here.
225: Codename Eagle (PC) – This can pretty much be called the beta-test for Battlefield 1942, since it used the same game engine and was extremely buggy. If you’re not familiar with that series, it was the first multiplayer FPS that combined good shooting with proper vehicle control. Codename Eagle had that too, but the words “good” and “proper” should be changed to “weird” and “random”. It was completely possible to fall from the sky in a parachute, activate it and instead of landing on your feet, you started swimming ON THE GROUND, moving around at about 100 mph. In spite of the bugginess the game was very fun in multiplayer. I remember one special moment when I managed to maneuver the clunky bomber plane under a bridge, flying low enough so my friend could jump into the air and get into the plane without missing a beat. Simply awesome.
224: Lips/SingStar (Xbox 360/Playstation) – I’m combining the karaoke games into one spot and they hardly get a spot on this list because they don’t really have much game to them. Since I love singing, they go on the list.
223: Colin McRae Rally 2.0 (PC) – I’ve always had a soft spot for rally games and this one was my favorite on the PC even though it’s pretty old. It had the best driving feel of any of the games in my opinion. Most other games had this kind of gravity that felt like you were driving on the moon, with the car almost hovering a long way every single time you hit some kind of bump.
222: Bubble Bobble (Amiga 500) – The music in this game has to be some of the most iconic you can find on the Amiga. Whenever I hear this music, see video of the game or play it myself, I keep thinking “sweet bubblegum”. Yeah, that’s weird, but it’s the truth. It’s all pastel color and fluffy.
221: Donkey Kong Country (SNES) – This was incredibly cool when it came and it’s still a very solid platformer. However, the reason it’s not higher on the list is because I felt that it just didn’t have a lot of staying power. I just didn’t spend a lot of time on it after the first playthrough and I also didn’t really think that much about the characters.
220: Robin Hood: Prince of Thieves (NES) – Kevin Costner on the NES. Yes, it’s ridiculous in a lot of ways and they padded this game something silly. There is so much extra stuff in this that you wonder what the developers were smoking when they made it. Still, I had a lot of fun with it when it came. It was a lot of fun back when I didn’t really understand just how buggy it was. Something that always annoyed me was how, when the game shows you character portraits whenever someone is speaking, Alan Rickman’s photo has been switched with Michael Wincott’s, so the big bad guy’s photo is actually just one of the henchmen from the movie.
219: Super Probotector (SNES) – Probotector is what Contra was released as in Europe and the player models were changed from Rambo-like soldiers to metallic robots. It’s classic platform shooting with some over-head perspective shooting sprinkled in just for fun. The spread rifle still rules.
218: Unreal Tournament (PC) – The first of three Unreal games in this entry. I have spent a shitload of time with bots in this game because they were actually pretty decent in it. I think the reason I went with bots is because I could never get good ping times on my old 56k modem. Facing Worlds was really fun to play CTF on and DM-Morpheus with some silly mutators was always a laugh too. This didn’t get a lot of play on the LANs we used to do.
217: Eternal Sonata (Xbox 360) – This is quite possibly the most diabetes-inducing game on the 360. The characters, the plot, the setting and the dialogue is… no, the word “sweet” doesn’t quite cut it. It is so damn über-sweet that it’s not even funny. It gets tiresome. I couldn’t finish the game because of it. However, as sweet as everything is, it is still a beautiful game, both visually and musically. Sadly, it’s all bogged down by the world’s most tiresome cutscenes, something that plagues most Japanese RPGs. Interesting battle system.
216: Red Baron (PC) – The old Dynamix game from 1989 or 90 is what’s up here. I played this with no proper sound card, which meant using the internal PC speaker, and on a black and white monitor. At least at first. Later on my dad got a color monitor. I didn’t care, this game was still so fun to play.
215: Burnout 2: Point of Impact (GameCube) – Some of the most fun I’ve had with a racing game didn’t have anything to do with racing. Burnout 2’s crash mode was so much fun to play around with, to the point where I didn’t really care about the rest of the game anymore. I didn’t really like the other versions as much as this one for some reason. Can’t really put my finger on why.
214: Lemmings (Amiga 500) – I always liked the first Lemmings game the best, because why complicate things? Sure, it can be fun to add rocket pack lemmings and a bunch of other skills, but keeping things simple is usually the best way. Finding creative ways to massacre them was always fun.
213: Unreal 2: The Awakening (PC) – Second Unreal game in this entry. This was the second game with a proper story mode and I can’t remember what it had to do with the first one. They seemed completely disconnected from each other. I really liked the design of this game and one of the levels was this desolate technological fortress that was overrun with giant spiders. Freaked me out like nothing else in that game.
212: Delta Force 2 (PC) – More voxels! This game was a lot more polished than the first one and the single player mode was actually worthwhile. I really loved the vast expanses of terrain because back when these games were released, the size of most levels/maps wasn’t that much to write home about. I used to take an M4 with a grenade launcher attachment and just go nuts on the opposing soldiers. Taking them out with a sniper rifle was also extremely satisfying, more so than in most games.
211: Eternal Darkness: Sanity’s Requiem (GameCube) – If there is something that is all too rare in gaming, it is the mindfuck. Eternal Darkness got this right on so many levels. As you played the game and your character got more and more insane, the game would throw all sorts of strange effects at you, among them telling you that the memory card was corrupt. That was a real scare that really messed with you and when you later realized that it was all just part of the game, you could go “phew” and chuckle at the ingenuity of game design.
210: Quake 3 Arena (PC) – The most of the time I’ve spent with this game has been playing The Longest Yard over and over again. It was a nice blend between Quake and Quake 2, but for some reason, I couldn’t get fully into it. Don’t really know why, because it should’ve been the perfect multiplayer game for me. Fast FPS action was just my thing and I was really good at it.
209: Scribblenauts (Nintendo DS) – Scribblenauts is a fairly new game to me and I haven’t beaten too much of it yet, but I really like what I’ve played so far. If you’re like me, you try to be creative with your solutions, not using the helicopter and rocket pack over and over. I’ve had a lot of fun trying to see just how much stuff they’ve crammed into the game by entering random stuff that pop up in my head. I also like pitting random characters against each other. Does God beat Cthulhu? No, not without certain weapons. Vampires? I’ve tried surviving a nuke in many different ways.
208: Army of Two: The 40th Day (Xbox 360) – This is the sequel and it’s worse than the first game. I hate it when that happens, especially when it’s obvious that the development decisions that went into this one are obviously stupid. For example, how about not having a clear enemy? The first game had it. This one didn’t and the game really suffered from it. Still, it was a pretty fun co-op experience.
207: Myth 2: Soulblighter (PC) – The Myth series was the last thing Bungie did before they started working on the Halo series. Yes, I know they made Oni too, but that was made by an expansion studio and the studio folded after that game, so it doesn’t count. Myth 2 was refreshing because it didn’t focus on resource gathering or base building. It was a purely tactical game and it was a lot of fun in multiplayer. It was also really bloody and it was cool to see body parts flying all over the place.
206: Unreal (PC) – Third time’s the charm, at least for Unreal games and this list entry. I love this game, it was seriously tense and frightening the first times I played it. What really made it stand out compared to most other FPSes that were released around the same time, was the use of color and lighting. It was pretty dark, but it was not just all brown smudge everywhere. The opening credits still give me chills.
205: X-Wing vs. TIE Fighter (PC) – The old TIE Fighter game was a lot of fun, but it was choppy as hell and the action wasn’t near as tense as in this one. I had a Logitech Interceptor joystick (picture) that I used with this game and it was so much fun. I wouldn’t want to play it with the mouse and keyboard. Being able to play both the Alliance and the Imperial ships was what made the game so much fun.
204: Elastomania (PC) – Very small game, lots of fun. This was an exercise in weird physics and really strange levels that were virtually endless. Predecessor to the XBLA hit game Trials HD and very addictive.
203: Slicks ‘n’ Slide (PC) – Another addictive racing game seen from above. This was a little DOS gem that could be fiddled with to increase the speed of the game, etc. I had kind of a competition with a friend of mine to get the best times on a bunch of tracks. If I’m not mistaken, you could play four people on the same computer. LAN play was out of the question.
202: Resident Evil 0 (GameCube) – I never finished this game, but I like what I played, although not as much as the other games in the series. I know this is a silly thing to say, considering it’s the Resident Evil universe, but I felt that this game got a little out of hand. I like Rebecca as a protagonist and Billy works too, but the rest of the cast was very “meh”. Really didn’t care for the bad guy.
201: Super Smash Bros Brawl (Wii) – I wanted to get one of the Smash Bros games on this list and this is the one I’ve spent the most time with, even though that’s not very much. I had a hard time getting into the concept of Smash Bros because I was used to beating your opponent and then going on to the next round. Here you had to beat the other people out of the screen and the round doesn’t really end when you’ve beaten them once. That makes it a lot more frantic and fun, but that’s also my biggest gripe with it. I like to have control and Smash Bros is just a bit too chaotic for my taste to land it higher on this list.
I’m still debating whether or not I should go 25 each down to 150 or all the way down to 100. There will be at least two more posts with 25 spots each, leaning towards starting off the 10-posts at 150. That way I can cram in some more thoughts about each game.