Home > Games, Review > Splinter Cell Conviction, first impressions

Splinter Cell Conviction, first impressions

A while ago, I got Splinter Cell Conviction and I didn’t immediately take a big bite out of it. In fact, a lot of the time I buy games when they’re released and then I don’t play them until weeks or months later, sometimes even years. But that’s another blog post. I didn’t start out playing the single player part of Splinter Cell Conviction, instead my friend Kristian and I started off with the co-op storyline that takes place before Sam Fisher’s story starts. We’ve been getting in a couple of sessions here and there and I think we’re about halfway through. It’s a lot of fun and I really look forward to taking on all the different Deniable Ops stuff that’s available after we’re done with the co-op story bit.

The other night, though, I started playing the single player story and I have to say that I really love this game. It makes you a badass and that’s just fantastic. The whole Mark and Execute dynamic makes you capable of taking out a whole ton of guys in less than two seconds and I love how the abilities, gadgets and the environment makes you really think on the fly and be creative instead of just camping in a spot and gunning down baddies.

I read a column a few days ago about how a lot of games have this disconnect between the story/script and the rest of the game, the mechanics and the design, etc. It’s like the developers have some cool gameplay ideas and they have some nice concept art and all that jazz, but then they just shoehorn in a story that really makes it all seem like they didn’t think things through completely. That’s not the case with SCC. Every little bit of design AND the story go hand in hand every step of the way, at least as far as I’ve gotten in the game. I’m just past the Iraq mission, which I’d heard some criticism about, but I thought it was pulled off really well.

There are some other games that are like this as well that I’ve started playing recently. Assassin’s Creed 2 and Mass Effect 2. Everything is just seamless in them and the whole design just goes together, which makes for great storytelling and great fun to play.

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