Home > Games, Lists > Dakkster’s Top 300 Games, 50-41

Dakkster’s Top 300 Games, 50-41

We’re down to the last five parts of this list. Or rather, the first part of this list. If you remember the prelude post in this series, I mentioned that I have a few other lists coming as well and that they’re related to this one. As always, check out the tag Top 300 Games to go look at the older posts in the series. Let’s get this one started!

50: Duck Tales (NES) – Capcom has produced some of the most wonderful games ever and they had such a hot streak going way back on the NES. Most people associate them with the Mega Man series and that’s all well and good, but you just can’t forget the other great games. Duck Tales is one of them and it’s my favorite Disney game. It’s one of those perfect platformers. Everything about it is fantastic, especially the music. Listen to this song and tell me it’s not awesome!

49: Mega Man (NES) – I think this was one of my first NES games and it took me several years to actually finish it. Why? Because it’s damn hard and damn unforgiving for a seven-year-old. It’s no frills Mega Man. No E tanks, no sliding, no Rush and no passwords. It’s pure Mega Man and with this concept, great things were to come… more on that later on in this list, though. Mega Man is one of those games that has stood the test of time and you can pick it up just like that today and be awestruck by the pixel perfection and awesome music. The Mega Man series has the best platform controls ever in any game.

48: MechWarrior 3 (PC) – Now we’re talking the best MechWarrior game that I’ve ever played. This is, in my opinion, the epitome of what a BattleTech game should be. The Mechs feel heavy to control, not as arcadey as in MechWarrior Vengeance, and the story is about kicking the clans’ asses, which has always been the best storyline in the BattleTech universe. It also follows the proper rules for building mechs and the briefings before each mission are the best I’ve come across in any BattleTech game. But most of all, the controls are just right. The feel is just “there”.

47: Deus Ex: Invisible War (PC) – Probably the most shat upon game sequel in history. DXIW is almost universally laughed at and considered a shitty game. It’s not a shitty game at all. It just happened to have to live up to the expectations set by the first game, which just happens to be one of the best games ever. I loved the atmosphere in DXIW and I loved the futuristic setting of it. It worked a lot of things from the first game into the story, but still managed to introduce enough interesting new angles. I thought it was a shame that it got a bit “consolified” as far as the detail writing got. I missed the in-depth books and newspapers that were strewn around the first game.

46: Super Mario World (SNES) – Once upon a time I finished this game and I finished it the proper way, by finding all the hidden exits. Then my nephew came along and started playing this game one day when I wasn’t at home. I came home later and went up to my room. He was so proud that he had finished a few levels on his own, since he was just five years old or something. He didn’t understand that he had erased my play file with the finished game. I got furious back then. Now I just laugh about it. Super Mario World is an excellent game and Yoshi was the perfect addition to the Super Mario series. It’s hard to find words to describe the Mario games. They’ve always been there and they’ve always been among the top games of every Nintendo console, simply because they are so good. Every little mechanic works perfectly and I can’t imagine SMW in any other way.

45: Rainbow Six 2: Rogue Spear (PC) – The first game introduced the concept of tactical shooting to the PC. The sequel perfected that concept as far as I’m concerned. The storytelling was a lot better, the planning worked a lot better, there were more useful weapons, the AI had been improved and so on and so forth. It was an improvement in every single conceivable way. Some of the most tense moments I’ve ever had while gaming was during the sneaking missions in this game, especially one where you infiltrated a huge mansion.

44: Worms & Reinforcements United (PC) – I like the Worms games, but I’ve never really felt at home with all the different cartoony versions. Why? This one. This is the original and it was perfect. If you aimed somewhere, that aim was accurate. I never got that feeling in the cartoony Worms games. Also, this game was the inspiration for one of the games higher up on this list. But all in all, this is simple, pure, destructive fun.

43: Puzzle Quest: Challenge of the Warlords (Xbox 360) – Puzzle Quest came from nowhere and stole sooooo many hours from me, but I loved every minute of it. It was such unexpected fun! The hammy setting and story worked perfectly and I really didn’t expect Bejeweled to work so well and in such an engaging way as a combat mechanic. Pure genius! The only downside was that the music, while being very good, got old really fast because you heard the same tunes over and over and over…

42: Resident Evil 5 (Xbox 360) – Here we have RE4 and 5 in rapid succession. It’s a close call, but RE5 gets the short end of the stick. I like it over RE4 in some ways though. The characters, first and foremost. I’ve always loved Chris, Jill and Wesker over Leon and as far as new characters go, Sheva kicks the president’s daughter’s ass any day of the week and don’t even get me started on that bizarro Napoleon dude from RE4. There’s also one huuuuuuuge thing for which I love RE5 more than RE4 and that’s co-operative play. My best friend and I are both big RE fans and we played our way through this game together, something that was a complete blast. HOWEVER! This game, Resident Evil 5, is COMPLETE AND UTTER SHIT if you play alone and have to rely on the AI to control Sheva. The African setting is pretty “meh” most of the time and the most exciting parts for me were the industrial and high tech settings. The boat was an awesome last level.

41: Resident Evil 4 (GameCube) – The reason why RE4 ends up ahead of RE5 is because when it was released it was revolutionary and you didn’t see it coming. The first time I came across that insane bad guy wielding a goddamn chainsaw, I almost shit my pants. I’d read about it, but it couldn’t prepare me for it. I panicked and tried to take a stand inside a house, only to be overrun and finally decapitated by said chainsaw. Lovely! On one hand the game felt like a natural continuation of the Resident Evil franchise, but on the other hand it didn’t feel like Resident Evil anymore. Sure, it still had somewhat gimped controls, but you didn’t fight zombies anymore (and anyone calling them, or the enemies in RE5 for that matter, zombies is a clueless idiot who needs to be shot) and there were too many of them. RE4’s depiction of Spanish villagers is laughably silly. I keep imagining this redneck American who knows nothing about anything but Texarkana, plays RE4 and then actually thinks that Spain is some underdeveloped shithole of a country, full of decrepit villages and dark castles. Typical Japanese game development. But it’s so much fun and tense!

That’s it for this post. Tune in tomorrow! Same bat time, same bat channel! Okay, maybe not tomorrow, but in a day or three. We’re getting down to 31 in that one! Let me know what you think so far in the comments.

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  1. 4 September, 2010 at 12:39

    Good stuff. Looking forward to reading the last four (or more?) posts.

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