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Dakkster’s Top 300 Games, 20-11

19 September, 2010 4 comments

Next to last post until this list is wrapped up. Well, at least until I get to the spinoff lists, but I’ll sit on that one for a while. As usual, get to the rest of the blog posts in the series by clicking the Top 300 Games tag. I should note that at this point in the list, it’s extremely difficult to differentiate between games and make up my mind about whether or not one of them should be ahead of another.

20: Thief 2: The Metal Age (PC) – Garrett, the ultimate gaming antihero, returns in this, the best sneak ’em up of all time. Karras is a really creepy bad guy and on the way to the end you go through the most inspiring levels I’ve ever seen in a sneak ’em up. Every single level is fantastic; the first warm-up mansion, the harbor, the bank, fleeing from your house, getting to know the mechanists and then the pagans, etc. It’s all set up so well.

19: Mega Man 3 (NES) – Among a lot of Mega Man fans, there’s a divide between those who regard MM3 as the best in the series and then you have those who give that honor to MM2. I’m one of the latter, but holy shit is MM3 close. I still remember firing it up for the first time and trying out Gemini Man because he seemed to be the coolest boss on the startup screen. Rush joined the gang and was a good addition. Facing the MM2 bosses was also an interesting curve ball.

18: Half-Life (PC) – Even though the first game is missing the gravity gun, the impact of playing it hit me more than playing the sequel. I still remember battling headcrabbed scientists, trying to get to the surface of the Black Mesa research center and then there are soldiers there and they … shoot at ME! It was such a cruel twist. People like to rag on the game for the Xen levels at the end, but I didn’t have any problems with them. The expansions are interesting too, especially Blue Shift. I’m still waiting for the mod called Black Mesa, which is a conversion of the entire Half-Life game to the Source engine used in Half-Life 2.

17: Max Payne 2: The Fall of Max Payne (PC) – When I first played this game, I thought it was much more mature than anything I’d ever played. I think I’ve played through it four or five times and I still love the narrative and detail, but most of all I love the perfect action. The TV shows you can catch throughout the game are complete genius. I thought I would be annoyed by the change in Max’s appearance since the first game, but it actually worked really well. The romance with Mona Sax was perfect and the environments, the city of New York, it’s still like one of the characters in the game. I’m dreading the release of Max Payne 3, because it seems the new developers have dropped all the good aspects of the first two games.

16: Mass Effect (Xbox 360) – I fairly recently replayed this one, because I had only played it once and I wanted a second character to import into Mass Effect 2, one that was the complete opposite of my first character. My first character was a male good guy who had a romantic relationship with the soldier Ashley Williams. I saved the council at the end because I’m such a philanthropist. My second character was a female, evil, lesbian asshole who didn’t give a shit about the council and also saved that almost extinct murderous insect race. I figured that I will play through ME2 at least twice, so why not make it interesting? Mass Effect has its flaws, to be sure, but it’s the general impression that’s so lasting and thorough. Even though the battles can be a bit stilted, that’s easily overshadowed by the fantastic cinematic feel of the entire game. The inventory sucks? Fuck it, just sell everything. I love the whole story and the world just pulls you in. I also read the two books and they put some of the things in the game in wonderful perspective.

15: Final Fantasy VI Advance (Gameboy Advance) – This is a game that could just as easily be in the top three as in spot #15. One of the greatest RPGs ever and I’m actually glad that I didn’t get to play this one properly until I was a grown-up. I don’t think I would’ve appreciated it as much in my early teens. Kefka is the most evil bad guy ever and the whole ensemble of heroes is fleshed out A LOT. The storytelling in this game pulls no punches even though it’s just a 16 bit game. You care about those small sprites. I’ve been thinking about who are my favorites, but the longer I got into the game, the more I got to know each character and the harder it was to pick a favorite. Still, Celes and Locke has a special place in my heart. And Terra of course… and Cyan! See, it’s impossible to pick just one or two! And we can’t mention this game without bringing up Nobuo Uematsu’s excellent music. Quite possibly the best game soundtrack ever in my opinion.

14: Fallout 3 (Xbox 360) – The expectations I had for this game were so high, I don’t think I’d ever had them that high for anything. Apart from a few small details, this game lived up to them and was a slam dunk and a home run at the same time. What I missed the most was the witty writing from the first two games. The action was awesome, the blend between turn-based and real-time battles was perfect, atmosphere and settings were great, and the list goes on. At this time I haven’t even touched the five DLC episodes, but that’s coming and with them, this one might rise.

13: Duke Nukem 3D (PC) – I think you could say pretty safely that this game is what got me so heavily into the FPS genre and it also got me to appreciate the fun of multiplayer. You see, when a bunch of other people were praising Goldeneye for the Nintendo 64, saying how awesome it was in slow four player split screen multiplayer with worthless controls and boring, bland settings, I was playing with eight others, each of us on our own screen, killing each other in colorful and detailed settings at a fast pace and with incredibly fun weapons. This game had it all and I replayed the single player part of the game last year on XBLA for the 360. With the news that Duke is finally coming back, I don’t really care how good or bad that game is. This one is the grandfather of FPS games for me and it still holds up today.

12: Counter-Strike (PC) – I could have included this with the Half-Life spot, but I’ve spent so much time playing this that I view it as an entirely separate experience. Counter-Strike. CS. I guess I’m referring to the old-school version here and not the one that was released along with Half-Life 2, with the upgraded Source engine. At first when I started playing this I didn’t really like the constant interruptions of new rounds and I didn’t like that I could only carry one rifle and one pistol. That you ran faster when holding the knife was so ridiculous that I didn’t even know where to begin. But then I started liking it and I got really good at it. I didn’t play with a clan or anything like that, but I played consistently with the same people at a few servers, so we got to know each other pretty well and could play together as a team. I was pretty good with most weapons, so it wasn’t like I went AWP sniper rifle all the time, although that was pretty fun. I liked to vary my play style to keep the opponents on their toes. My favorite map was cs_office because I always dominated that one by listening to the enemies while sneaking around the corridors.

11: Quake 2 (PC) – Quake 2 is the game I was probably the best at at one point. I knew for a fact that I was among the top 30 in Sweden when it came to free for all deathmatch. Several different server stats made that a sure thing. I was simply good at the game and even though I didn’t work on becoming better, the insane amounts of time I spent on the game probably helped make me even better. When we played local multiplayer I could take on everyone else at the LAN, 8-10 people, in CTF and still come out on top. A friend of mine was the same when it came to StarCraft, but Quake 2 was MY game. Online, I liked to play the regular DM maps, but there was a special server that ran only one map over and over. It was a secret map in the single player part of the game and it was called Space. What made this map special was that the gravity was very low, so when you jumped, you flew across the big rooms and this made it a wonderful place to use the railgun, my favorite weapon in the game. I had a lot of fun on that server.

The next post will have the final top ten.  After that I’ll get it up as a separate part of the blog and update it with a few games I’ve played since I started making the list.

Dakkster’s Top 300 Games, 80-71

20 June, 2010 6 comments

It’s getting more and more interesting for every post that I get closer to the number one spot. Moving along down to spot 71 today and some really fun games are coming up. Check out this tag for the all the posts about the list, as usual.

80: Metroid Fusion (Gameboy Advance) – Samus Aran is a great heroine and I actually didn’t like this game that much at first. The changes to the classic Metroid concept, the fact that there were no metroids, it was all a bit hard to accept. About a fifth into the game, though, it became a lot of fun and the weird looking suit that Samus was wearing didn’t look so weird anymore. Her voicing her thoughts got interesting after a while too and all in all, I’m amazed that they managed to pack all that into a small GBA game. You went through the game being really scared of the evil Samus clone that was totally badass.

79: Gears of War 2 (Xbox 360) – Big step up from the first game in pretty much every aspect. Better graphics, better weapons, better control, better action, better narrative, better multiplayer, and so on. Gears is still very gray and brown, which is a bit of a drag, but the action is extremely solid and it’s a lot of fun as a co-op experience. Both the story and the Horde mode are good fun to play together with a friend and the goals you got for achievements made for some extra fun.

78: Mega Man 4 (NES) – The fourth Mega Man game was a clear step down from the previous game in the series, but it still had incredibly solid action, control and music, staples for the Mega Man games. Pharoah Man is the robot master I remember the most from that one, especially because of how his weapon killed off the last boss.

77: Mirror’s Edge (Xbox 360) – Before this game got released I watched the trailer over and over and I fell in love completely with the music and the aesthetic. I obviously didn’t know how the game would feel, so that was still a big question mark, but from the moment I finished watching that trailer, I knew I would love this game and I did. The feel of the free running is almost perfect and the way you navigate the levels is so intuitive.

76: Doom 2 (PC) – I never actually played the first Doom. I know, I know… but I played the second one a whole lot and we had a lot of fun with this one in multiplayer, especially with the version we played that we got from my friend’s big brother. He had changed the sounds of the game into a bunch of randomness with him and his friends. Random sounds aside, Doom 2 is a a scary game and it was extra scary back in the day.

75: International Karate + / IK+ (Amiga 500) – This game was pure cool back when we used to play it. The coolest thing you could pull off was the double kick to knock down both of the opponents. You, your friend, a TAC-2 joystick each and then just go to town on each other (and the CPU opponent). The bonus games between the matches were a lot of fun too, especially the weird one where bouncing balls and heads came at you.

74: Baldur’s Gate (PC) – I have a confession to make. I never actually finished the first Baldur’s Gate. I think I got about two thirds through before I stopped playing. That’s not a slight on the game, though, that’s just me being stupid. It’s a very good game and I loved the lush forests when I played it. My biggest gripe was that it was so very low-level. You never really built your character into something really interesting. Still, this set the standard for high fantasy games and still holds up today.

73: Castlevania: Aria of Sorrow (Gameboy Advance) – The best Castlevania game on the GBA and it took the series to a new level. Soma Cruz is a weird name for a hero, but it is what it is and he is okay as the protagonist. Not much to say, really, it’s more Metroidvania that’s incredibly polished.

72: N+ (Xbox 360) – There is an achievement in this game that you get when you die a thousand times. You will die a thousand times on the way to finishing all the levels. It is so minimalistic yet still so fun because of the perfect platforming. It has a fun co-op component to it too and a huge amount of challenging levels.

71: Resident Evil 2 (GameCube) – The Resident Evil series is, on the whole, one of my favorite game universes. I’ve played a lot of the games and I’ve also read a bunch of the books. Zombies are quite simply a very effective horror to build stories around and Resident Evil took this one step further with all of the other horrors that the Umbrella Corporation unleashed upon the world. The second chapter in the game series is a memorable one and I really liked going through the game with both Leon and Claire. The police station was a great choice of location for this second game and the lickers gave me a lot of scares.

I feel like writing “some really fun games here” but that’s been true for pretty much every post and it only gets more and more fun, at least for me, the further I get into this list. Thoughts?

Dakkster’s Top 300 Games, 125-101

12 June, 2010 11 comments

It’s high time I get down below the hundreds, so here we are with the last few games before we get there.

125: Splinter Cell (PC) – The first adventure with Sam Fisher and this was a revelation to me when it was released. I’d always loved the narrative maturity of the Tom Clancy games and this one was no different. You really felt like a ghost sneaking around and taking guys out, but you had to be a ninja, because if you got several guys after you, you were pretty much toast.

124: Geometry Wars: Evolved 2 (Xbox 360) – I didn’t like the first one at all, I thought the learning curve was way too steep. When this was released I was a bit hesitant, but trying out the different game modes sold me on it. What I love about this game is the combined frantic and calm nature that comes with it. There can be a hundred things happening on the screen and in all that chaos, you succeed the most when you stay calm and learn how to prioritize among the targets while figuring out how to move.

123: Final Fantasy Tactics Advance (Gameboy Advance) – The amount of time you can sink into this kind of turn-based strategy RPG is mindblowing and I have a friend who’s been almost religious about this genre. Myself, I got about halfway through the storyline while building my team. It’s really addicting trying to plan out how you want your guys to develop.

122: Super Mario 64 (Nintendo 64) – I think this is the only N64 game I’ve got on the list because I was never a fan of that console. I did, however, love playing Super Mario 64. It’s been said countless times, but this was the first game that really brought solid 3D platforming controls to gaming. This had everything we all love about the Mario games. Incredibly solid platforming while moving the genre forward. It was just plain fun to play.

121: Diablo 2 (PC) – For the longest time I regarded the original Diablo to be the better game, mainly because it annoyed me that the sequel had you playing in the desert and in the jungle. Those were very un-Diablo-like areas. Still, the game was a lot of fun to play with other people. I didn’t, however, get completely stuck in grinding that some of my friends thought was so much fun. I just thought it was a fun hack and slash. And no, it is no RPG. I hate it when people label it as that.

120: StarCraft (PC) – More Blizzard. I think this was the last RTS I really played extensively. The reason why is because one of my friends got insanely hooked on it and beat the rest of us with no problem. That made me go “huh… so I suck at this… fuck it” and I spent most of my time playing action games from then on. The music still gives me chills and I’m actually curious about the sequel. First time in over a decade that I’m curious about an RTS.

119: Day of Defeat (PC) – Woohoo, even more WW2 shooting. However, this time it’s not some bland single player campaign, so that doesn’t matter. Day of Defeat was the WW2 response to Counter-Strike and it was a lot of fun to play.

118: Rainbow Six Vegas 2 (Xbox 360) – This was a tricky one to rank. On one hand there were many gameplay improvements over the first R6 Vegas, but on the other the story and environments were quite uninspiring. I had a lot of fun with it, especially in co-op, both in story and terrorist hunt, but in the end the game was too bland to get a higher ranking.

117: Batman (NES) – Badass. That’s what this game is. I haven’t sunk my teeth into Batman: Arkham Asylum yet, but I hear it’s the best Batman game ever. Well, before that, this game held that honor. It has it all. Great action, tight controls, awesome music and more atmosphere than 50 other NES games put together.

116: Blood (PC) – One gadget I used to dominate the multiplayer games between me and my friends was the crystal ball. With it I could camp at a spot while I saw the perspective of another player. Then when he was in a good, vulnerable spot, I’d pounce on him and take him out. Worked all the time. The voodoo doll weapon was fun too and Caleb is one of the more memorable one-liner-spewing main characters in any game. Everything brought to us by the good old Build engine.

115: Super Monkey Ball (GameCube) – Monkey Target. That’s all I should have to say here. The minigame that stole the thunder from the regular gameplay. My friends and I spent a lot of time on that, gliding towards the different target zones. We also spent a lot of time playing Monkey Fight, which was very brutal in a cute and fun way. But seriously, this game should be played for Monkey Target alone.

114: Civilization 2 (PC) – Oldie but goldie and a lot of fun in multiplayer, provided you have a lot of time on your hands. I haven’t really sat down with any of the sequels, but I’ve wanted to. If only I had more time… but Civ is always Civ and this classic series was a mammoth early on. I remember one of my friends having the huuuuge manual that came with the original game. You could kill people with that brick.

113: Castlevania: Symphony of the Night (Xbox 360) – I know this was originally released on the PlayStation, but I never had one of those and played this the first time on Xbox Live Arcade. I really like it, but some of the sequels on the GBA and the DS have been improved on greatly. Some of the funniest moments in gaming are the voiceovers the few times there is dialogue happening.

112: Fahrenheit (PC) – Any game that contains necrophilia has to be good, right? No, it’s not THAT sick. It’s actually fairly romantic necrophilia. Okay, seriously, this game is fantastic for the first three quarters and then it just tanks in a mess of mysticism and weirdness. Before that it is a great detective game with great narrative. The European version wasn’t censored, so we got the love scenes and some other weirdness. It was called Indigo Prophecy in North America.

111: Teenage Mutant Ninja Turtles 3: The Manhattan Project (NES) – I remember getting this on one of those Japanese import cartridges and what I loved the most about it was that the turtles actually had individual special moves. I liked Michaelangelo’s the most, the way he’d catapult himself up in the air, taking any foot soldiers along with him.

110: Rock Band 2 (Xbox 360) – Multiplayer music! This is just plain fun, although I can’t play the drums worth a damn. But I can still sing and play guitar 🙂 It’s a bitch to do both at the same time if you don’t know the lyrics and melody by heart.

109: MDK (PC) – Murder Death Kill is what I heard this stands for when it came out. It’s one of the more unique games I’ve played, an interesting mix of shooting, platforming, style and humor. One of those that I wish could get a fresh coat of paint for the current generation of consoles.

108: MechCommander (PC) – Ah, yes, BattleTech. This is an awesome strategy game, especially when you get down to the nitty-gritty of how to build mechs and stuff like that. It doesn’t have the prettiest graphics, but I still think it’s a solid game to pull out from time to time. It’s a real thrill to take down a MadCat with a few lighter mechs.

107: Odium (PC) – This was also released as Gorky 17 and I think the developers are Polish. It’s a semi-weird game that gave me a lot of Fallout vibes because of the grid- and turnbased combat while telling a scary story about covert mutations by the Russian army or something like that.

106: Teenage Mutant Ninja Turtles 4: Turtles in Time (SNES) – This is one of the funniest multiplayer games I know. It’s a pretty fast run to go through the whole game along with someone else and the action is as good as it gets on consoles for a turtle lover.

105: Star Wars: Jedi Knight 2: Jedi Outcast (PC) – The best Star Wars game I’ve had the priviledge to play. Going through the game, plowing through hordes of stormtroopers with ease was fun, yes, but not exactly earthshattering. Then, when you started facing off against other opponents with lightsabers and force powers, guys that were not bosses, the game took a turn and got very tense, because you could stumble upon one of these guys at any turn. Taking on three or four at once was so damn fun.

104: S.T.A.L.K.E.R. (PC) – Another game that just oozes atmosphere. It’s a bit slow in the beginning when you don’t have any equipment at all, but then it really gets going, especially when you start moving past the halfway point. I had a lot of fun with this and it was both good action as well as scary during some parts of it. Too bad it was quite buggy.

103: Stunts (PC) – I don’t know how many tracks I made for this game. The thing is, I didn’t really make them so they could be standard racing tracks. No, I wanted to break the game and find loopholes. Take a long straight road heading right towards a hill and then at the top of the hill, put a big ramp, then see what happens. I was able to make the game get my car driving upside down and mirrored, so if I pressed the left arrow key, it turned right. A lot of fun.

102: Metroid Zero Mission (Gameboy Advance) – I never got myself to play through the entire game of Metroid and I had to hunt for this game for a long time before I could find it at an affordable price, but boy was it worth it. Adding the last part of the game was a genius move and made you appreciate the suit even more.

101: Bionic Commando (Xbox 360) – At first, when I started playing this, I really didn’t think that much of it. The controls felt clunky and you couldn’t really do much. However, at some point during the game, I got the hang of the controls and some of the added abilities really made the game fun. Even though the story is as cheesy as they come (most ridiculous plot twist ever), the action is just so damn solid. It’s incredibly entertaining to swing around like some weird monkey while really kicking a lot of ass.  This game was a pleasant surprise.

Alright, all done with the first 200 games of this list. From now on I will post ten games per post. What do you think so far?

Dakkster’s Top 300 Games, 150-126

8 June, 2010 9 comments

It’s been a few days since I posted, so it’s time to get on with it again. I’ve been with my family at Sweden’s biggest amusement park and spent time with Assassin’s Creed 2 as well as doing some barbequing with a bunch of friends. Long weekend, a lot of nice experiences. Time to get back to the list. As usual, check out this tag to check out the rest of the posts, going all the way back to my initial thoughts and reasoning behind the list.

150: MechCommander 2 (PC) – I am a huge fan of the BattleTech universe and MechCommander 2 is, sadly, a game that I wish I could’ve spent more time with, but things just didn’t pan out back when it was released. Still, I played it enough to have fun with it, but I didn’t like the narrative as much as in the first one. The first one was about kicking Clan ass and the second one was about the Inner Sphere squabbles that happened after that. That’s probably gobbledegook to most people, but the first one was simply better. I will say, though, that the ability to play for three different factions was quite interesting.

149: LEGO Star Wars: The Complete Saga (Xbox 360) – Wonderful co-op game. The LEGO games are all working with the same concept. Take a movie/toy/comic/book brand and make a game out of it where you run around as different characters with a few standard abilities, collecting tons of different things and building stuff while everything is in LEGO. I’ve only spent considerable time with LEGO Star Wars, going through the story along with my best friend. It’s a fun ride and most of the story bits are told with a lot of humor, even the serious stuff. The controls, however, can be very frustrating, especially the camera and how well you can see depth of field. This means that a lot of the time, you jump to a platform only to discover that you were way off because of the crappy camera perspective.

148: Chip & Dale Rescue Rangers (NES) – This is a Disney classic on the NES and not surprisingly, it was made by Capcom. Great game that’s a lot of fun just because it keeps things simple. The design is spot on because you’re tiny and the world is big, so it’s fun jumping around on huge plants and whatever else there is. You can play co-operatively and the fun thing when doing that is that you’re able to pick each other up and throw. This usually leads to conflict in one way or another, in a very fun way.

147: Super Mario World 2: Yoshi’s Island (SNES) – One of the best Mario games, as far as I’m concerned. It was extremely unique to play it back when it was released, because no one understood how Nintendo had the balls to make you play as the Yoshi family instead of actually playing as Mario. I just love the art style of this game, but I always felt that there was something missing. Maybe it was Baby Mario’s damn whining that was the problem?

146: Street Rod (Amiga 500) – One of the most monumentally epic fails in my gaming “career” was when I had gone through this game, winning street race after street race, tweaking cars left and right, repainting them to look nice, etc. It was one of the last races before I’d won all the cars, or something, and I was getting ready to start the race. The countdown starts and I promptly shit the bed and wreck the transmission. Woohoo, all that “work” down the drain and back to the drawing board. Awesome game.

145: Call of Duty 2 (PC) – Well, we’ve been here before. Yet another WW2 game, so I don’t really know what to say. The screenshot I chose for this game is one of the most tense sequences I’ve ever played in a game, where you have to lay down fire on a big town square while hordes of enemies come at you. Just about everything from the first game was improved on in this one, really solid action.

144: Mega Man 5 (NES) – And here is where Mega Man enters my list. The Blue Bomber’s adventures have a few things that make you go “that’s Mega Man” if you come across them. First of all, the music. As far as 8 bit music goes, Mega Man has no peer. His games are simply the best 8 bit music you can find. Then the tight controls. They are just perfect and make the third point possible. The action. It’s just goddamn perfect platform shooting action. In MM5 the concept was getting a bit tiresome, so this was when I stopped playing the 8 bit games. It was still an awesome game though.

143: Doom 3 (PC) – This is a case where iD Software went from an old game and tried to up the ante to what was current. They couldn’t make another mindless shooter with solid level design and no narrative. They also couldn’t make Carmack’s engine work its magic to have many enemies on screen at the same time. So they went for nice narrative and really creepy atmosphere with more shock horror than the looming fear of walking into a room filled with a hundred enemies. I played this with the flashlight mod, because I couldn’t stand not being able to light my way everywhere I went. That was a stupid design decision if there ever was one.

142: MechWarrior 2: Mercenaries (PC) – More BattleTech. This was the first Mech game I ever played, before I started reading all the books, so I didn’t get fully into all the technical bits of it, all the details. I also had no clue what the game was about, but it was cool to control a walking tank and lay waste to a bunch of stuff. I say walking tank, because I go nuts every time I see a Mech referred to as a robot. Mechs need pilots and can’t think for themselves.

141: Snake Rattle ‘n’ Roll (NES) – This was a really fun game. Fun for real. I don’t just mean the gameplay and whatnot. I’m saying that the snakes looked like they were having so much fun and the music had so much swing to it that you couldn’t play this game without enjoying yourself.

140: G-Police (PC) – If only this game would’ve taken off and become insanely popular. Sadly, it didn’t. I just love the whole dark futuristic city that you work in as a part of the police air force or whatever it is. Fantastic action game and a prime reason to own a joystick back in the day. In fact, I’m wondering why they don’t do something similar today. Think Descent in a futuristic urban environment.

139: Rise of the Triad (PC) – This was one of the most fun multiplayer deathmatch games that we used to play on LANs. I can’t actually remember if I played the story part of it and frankly, it doesn’t matter, because we had so much fun with the multiplayer.

138: The Legend of Zelda: The Minish Cap (Gameboy Advance) – This Zelda game helped me pass the time when I moved to another city in 2004 and hadn’t gotten my place set up properly. It follows the, by now, classic Zelda formula and it has a lot of fun elements to it. One of them is the match-the-pieces thing that you do to unlock a bunch of stuff. That really got me going in a really OCD way, because I wanted to find all of them. The talking hat was entertaining too and they did a lot with the regular/mini size changes.

137: Heavy Gear 2 (PC) – More Mech action, or rather Gear action. The publisher behind MechWarrior 2: Mercenaries lost the rights to the MechWarrior brand, so they got the Heavy Gear brand instead. This was the sequel that I spent loads of time trying to get to work on my computer, mainly because it wasn’t released for European keyboards. Trying to re-map the controls by fiddling with config-files was a bitch, but it was worth it. Heavy Gear 2 was amazing.

136: Assassin’s Creed (Xbox 360) – This game had so much promise that went down the toilet because of repetition. You had nine big assassinations to do and for every one of them, you went through the exact same things to prepare for the hit. That kind of repetition got insanely tiresome and effectively killed the game for most people, myself included. The second one is another story, but I’m not done with that yet. Still, for all the faults of the first one, it is a very inspired game with great parkour action.

135: Diablo (PC) – “Stay a while and listen.” How many times have you heard that line? I love the simplicity of this game and in a lot of ways I like it more than the sequel, mainly in terms of level design. All the “levels” you went through to get down to Diablo felt no-brainer and they nailed a lot of the bosses, especially The Butcher.

134: Aliens vs Predator (PC) – The first AvP game for the PC introduced the horde mode that’s become very popular today. That’s not, however, what made this game fantastic. No, this game lives and dies on atmosphere. It has it in spades and I can count on one hand (okay, maybe two) the games that have had me more scared. The aliens were unpredictable because they weren’t always in the same places. When you played as a marine, you faced the aliens for so long that when you finally ran into a predator, you shit your pants. You felt mighty as the predator and fast and sneaky as the alien, just right. It was also really cool to go back to the levels as the other species.

133: NHL 2001 (PC) – This represents all the PC NHL games that I played. If we go by time spent, I should probably have this a lot higher up on the list, but a lot of the time, it was just a war of attrition against the AI. With pretty much every game, I played at least a season with the Detroit Red Wings.

132: Killer Instinct (SNES) – I will go into why I liked this over Street Fighter 2 in another post, but what matters here is that I did. I thought the graphics were awesome and I loved the different fighters. My favorite to play as was Fulgore, but the others were fun too, especially when I learned combo breakers.

131: Probotector (NES) – Contra for the US audience and the soldiers were transformed into robots, but what the hell, it’s the same game. The spread gun has never been as big of a life-saver as in this game and the only thing that keeps this game from being higher on the list is the maddening difficulty. Talk about unforgiving.

130: Castlevania: Circle of the Moon (Gameboy Advance) – The first portable Metroidvania game that had a lot of stuff that I wouldn’t have a clue about if it weren’t for GameFAQs. The different cards you could collect, the combos you could do, etc. Great game even without that knowledge, though, and it’s one of the best Metroidvanias out there.

129: Wolfenstein 3D (PC) – Another game I played in black and white on my dad’s computer with PC audio. When I played this in color and with a proper soundcard for the first time, I was floored. It was such a badass game to play and I was playing this game for a long time. Moving along a wall, pushing the use button to try and find secret doors took up a lot of my time in my early teens. So worth it.

128: Need for Speed 2 (PC) – This is kind of a collection post for NFS2, NFS3, High Stakes and Porsche Challenge, but mostly for NFS2. These were all fun racing games in singleplayer, with High Stakes probably being the most fun of the bunch, but when it came to multiplayer NFS2 had them all beat. My friends and I used to play all of the stages, but one in particular got a whole bunch of playing time with us, although I can’t remember its name now. I used to spend the first lap driving the wrong way and then turn around when I met (read: crashed into head first) the other guys who were going the right way. Then I would spend the remaining seven or eight laps in catchup mode, going faster than what would normally be possible. It was so much fun.

127: Bionic Commando (NES) – Another unforgiving NES game, but it was so cool back in the day. Not a lot to say here, really. More platform action genius by Capcom.

126: Castle Crashers (Xbox 360) – This far into the list, it should be obvious that I like co-op play. Castle Crashers is pure co-op awesome in a little jar. One of the best games available on XBLA, with its unique art style and hilarious game design. We basically went through this game, four of us, in one sitting and the time just disappeared. When we were done, we thought the time was about midnight. It was 3 AM. Go figure.

I have a bunch of work stuff to take care of this week, so I don’t know how much writing I’ll be able to get done. I’ll get 125-101 up before Friday.