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Dakkster’s Top 300 Games, 175-151

3 June, 2010 1 comment

Not a lot to say here, just keep it going. Check this out if you want to see the rest of the posts about the list.

175: Hitman 2 (PC) – The second game was different from the first in that it gave you an alternative if your regular assassination attempt didn’t work. Regular being using disguises and all that jazz. So what would you do? Shoot your way through it. The game had markedly better shooting controls.

174: Mario Kart DS (Nintendo DS) – I never got that thing that made it possible to connect your DS via wifi to a USB connection point in order to connect the DS to the internet so you could play multiplayer online instead of just within your wifi radius. That’s why this game is down here. It got comparatively boring pretty fast to only play the AI. Still, it’s Mario Kart, so it’s on the list.

173: Army of Two (Xbox 360) – Cookie-cutter shooter but it becomes quite entertaining in co-op. Not blow-your-socks-off great, but solid and enjoyable. Also, the camp factor of this game is through the roof. Miles better than the sequel, since it has a clear bad guy you go after and the environments are a lot more varied too.

172: Advance Wars: Days of Ruin (Nintendo DS) – For some reason, this wasn’t as fun as the first game and I’ve been trying to put my finger on why that is, but no such luck. It could be the whole postapocalypse vibe that permeates the entire game. Or that the characters aren’t as entertaining as in the first. However, the skirmish mode is still awesome and the fantastic concept of turn-based strategy is still there.

171: F.E.A.R. 2: Project Origin (Xbox 360) – The biggest problems with this game were that the narrative was all over the place and that the environment, the ravaged city, got tiresome too fast. I also didn’t think that it had as good of a kinetic feel to it as the first game, especially during the firefights.

170: Worms Armageddon (Xbox 360) – I’m talking about the second Worms on XBLA here. Great game for couch competition, especially the game type where you and the opponent gets a fortress each and you’re lobbing grenades at each other. I tried playing it on Xbox Live, but most people were too boring, never being willfully chaotic, instead just playing tactically to win. Meh.

169: Tony Hawk’s Pro Skater 4 (GameCube) – This is the only skateboarding game that I gave a proper shot and for some reason, it stuck with me and I had a lot of fun with it. I tried out some later Tony Hawk games and I’ve also tried out the Skate games, but they’re just “meh” with me.

168: Wii Sports (Wii) – I like this the most when it’s played during a party involving alcohol and lots of people. Or when I try to hit homeruns. I like the baseball part the best, but boxing is fun too, although I suck at the controls in that.

167: Grand Theft Auto 4 (Xbox 360) – I think I’ve played about four or five “missions” of the main story. Hardly anything at all. I still spent 10+ hours with the game, running around like a madman, having fun by creating havoc, shooting people and stealing cars. I actually want to get through the story of this one, but a lot of it is soooo tedious. The brother, for example. Why you’re not presented with an option to shoot him within five minutes is beyond me.

166: Lumines Live (Xbox 360) – I first played this on my friend Micke’s PlayStation Portable years ago and it almost became reason enough for me to buy a PSP, although that never happened. But then when Lumines was released for the 360 a few years later, I picked it up and I just love the music together with the puzzle gameplay. It’s still one of the best puzzle games around and it’s like you get into a trance-like state when you’re completely into it.

165: Lost Planet (Xbox 360) – Lost Planet was the first game I ever played on an Xbox 360 and the first game I experienced on a high definition TV. I tried the demo at my friend’s place on his brand new HDTV and it blew me away. So later when I got my own 360 and HDTV, this was among the first games I got for it. It has incredibly cheesy cutscenes, but the action is very good, both when you’re on foot and when you’re in a mech. Some of the bosses are huge and the game gives you a great sense of size.

164: Medal of Honor: Allied Assault (PC) – This was the first really solid WW2 shooter if I remember correctly. There’s not a lot more to say, I think, because the whole WW2 shooter has been done to death at this point.

163: Splinter Cell: Double Agent (PC) – The story of Sam Fisher, part four. In this game, Sam thinks he doesn’t have a reason to live and becomes a double agent for one of the most dangerous terrorist organizations in the world. It’s a pretty interesting game, actually, in how you have to play two sides, but some of the pacing in the game gets weird. I got to the cruise ship level and stopped playing there for some reason. I think I’ll finish the game someday, because it’s still a pretty good game with solid sneaking.

162: Castlevania: Harmony of Dissonance (Gameboy Advance) – I love the Metroidvania games, but this is the worst of them. It is all over the place and a lot of the skills and mechanics are subpar for the genre. Still, it’s a Metroidvania game and I love ’em. Good thing I got this on a dual cartridge along with Aria of Sorrow, which I’ll come to later.

161: Daigasso Band Brothers (Nintendo DS) – A music game on the Nintendo DS? You betcha! I got this as a Japanese import and I don’t know if it was ever released in English. It works kind of like the current console music games, except you don’t get any weird peripherals. It tells you when to press the different buttons on the DS, for how long and everything else. The tricky tunes get really hard when you have to switch between eight different buttons + modifying them with the L and R buttons. On the other hand it’s a lot of fun to play the classic Nintendo music.

160: Hexic HD (Xbox 360) – Another 360 puzzle game, this one is quite the opposite of something like Lumines. Most other puzzle games I’ve played have been designed around pressure mounting by giving you less and less time to do what you have to do. Not Hexic. Well, excluding one of the game modes of course. Most of the time you can just watch the screen and take all the time in the world to figure out what you need to do.

159: Firepower (Amiga 500) – Oh, here’s an old-timer that has gotten waaaaaay too little attention. This was one of the most fun games on the Amiga 500 and I just loved playing the versus mode. My friend and I even made this contraption to put up a cardboard screen between us so we could only see our own half of the monitor. Tank action at its best.

158: Command & Conquer (PC) – The first one. It still has the best death scream of any game ever. This was one of the first two games I bought for myself when I got my own PC back in 1996. The other one is in the 12th spot on this list. I always liked the original series more than the Red Alert spinoffs. If nothing else, then just for the reason that the commando was so much cooler than that damn Tanya in Red Alert.

157: Star Wars: Rogue Squadron (PC) – I had a lot of fun with this because I didn’t feel like playing a simulator version of the Star Wars flying games. You just plopped down in front of the computer and pulled off flying that was awesome.

156: Another World (SNES) – Also known as Out of this World. This game is actually not that long, but it has style and atmosphere in spades. Excellent game about someone who wakes up in a strange world. Created by Delphine Software, this had great control and was the start of something great, the result of which will show up in the 50s on this list.

155: Age of Empires 2 (PC) – Another RTS that I spent a lot of multiplayer time with and virtually no singleplayer time. I was never close to being the best of the bunch when me and my friends played this, but it was still pretty fun to build a base and defend it, especially the castles. My favorite units were the Teutonian knights. Damn, they could take a beating before going down.

154: Quake 4 (PC) – The second game in the storyline started in Quake 2, this game gets you back on Stroggos and it’s a wild ride. The wildest part is when you’re turned into a Strogg soldier. That was actually pretty cool and gruesome. Standard action with good graphics, solid game.

153: New Super Mario Bros (Nintendo DS) – I had a lot of expectations for this game when it was released, but they were tempered quickly when I started playing it. It was just not the same thing anymore, not the same, good, old Mario gameplay. I don’t know what it was, but it just felt wrong.

152: Call of Duty (PC) – Pretty much the same as Medal of Honor: Allied Assault, but this one had more narrative flair in how it intertwined the different stories. Playing as a Soviet soldier was very refreshing back then. Other than that, not a lot to say, since it’s another WW2 shooter.

151: Castlevania: Portrait of Ruin (Nintendo DS) – What set this Metroidvania game apart from the others was the whole control-two-characters-at-once design. It was actually pretty cool and it made you think more about how you’d tackle each room, but in the end it had a pretty pathetic story that wasn’t very interesting. What was more interesting was the stuff you unlocked when you finished the story. Suddenly, you could control those two scary sisters and you controled them with the DS stylus.

Halfway through the list now, getting closer to the end. I’ll do two more entries of 25 games each and then start with the top 100 with 10 games in each post.

Dakkster’s Top 300 Games, 250-226

23 May, 2010 2 comments

Time for the next 25 entries in this giant list, getting close to wrapping up the first 100. As usual check out the blog tag Top 300 Games for all the posts about the list.

250: Leisure Suit Larry (Amiga 500) – The ultimate video game pervert made his debut in this game that was kind of the silly antithesis to Police Quest. I thought this was soooooo cool and grown up when I played it and my cousin wrote me a walk-through way before GameFAQs was around, just so I could go all the way with a skanky hooker. Wonderful…

249: Journey to Silius (NES) – Journey to Silius was a fresh change of pace among a bunch of brightly colored and generally cheery platformers on the NES. This was a dark, dystopian tale that featured awesome action, interesting enemies and some of the best music in the entire NES game library. This was good shit and it still holds up today, so check it out.

248: North & South (Amiga 500) – One of my friends had an Amiga 500 and this was probably the game that we played the most. We made aiming cannons into an art and I can still remember all those times when I tried to sneak a few infantrymen across a stream to let them loose on my friend’s artillery, only to aim them incorrectly and they’d leave the battlefield without doing any damage. Damn it! Although I was usually pretty good at doing those train assaults where the game turned into an action platformer.

247: Track & Field 2 (NES) – I wonder how many NES controllers and/or fingers have been worn out because of this game. To this day, I still can’t come up with a game that centers so much around pressing a button or two repeatedly like a madman. We got so good at turbopressing that we were faster than the autofire controllers that were available back then.

246: Delta Force (PC) – Voxels… Ah, they were supposed to be the new graphical revolution in video games, but then polygons took over and the rest is history, as they say. But voxels were pretty cool too, even if they lacked the texture detail that some polygon based 3D games had. Why? Draw distance. With voxels, the game world could be virtually endless and it could be as flat or mountainous as you wanted it to be. I used to play skirmish games on it, where the game would spawn 50 or so enemy soldiers and then it was my job to kill them all. Most of the time, that meant me picking them off with a sniper rifle. Fun stuff!

245: Pro Wrestling (NES) – This game has the greatest game over screen of all time. “A WINNER IS YOU!” Oh, the memories… My favorite fighter was always Star Man because of his trippy outfit, but I liked the monster guy who could chew on heads too.

244: South Park (PC) – I don’t remember playing through a lot of this game’s story mode, because it was basically just about shooting turkeys. The real fun was in the multiplayer and we used to play that quite a bit at one point. It had some really creative weapons and this was a couple of years into South Park’s popularity, so everyone loved killing Stan, Kyle, Cartman but especially Kenny. Yes, we were that predictable and boring.

243: Giants: Citizen Kabuto (PC) – The most interesting thing about this game, apart from the wacky humor and the beautiful graphics, was that you played as distinctly different characters. The most fun to play as was Kabuto, because he could wreak havoc like no one else since he was so big and strong and could take a thorough beating before he went down.

242: Tiny Toon Adventures (NES) – Same thing here as with Giants, you could play as different characters. Of course, this wasn’t in a big 3D game world, it was just a classic NES platformer. But it worked really well and was a lot of fun. I loved playing as the Tazmanian Devil’s kid the most.

241: Crusader No Regret/Remorse (PC) – I baked these two into one entry because frankly, I can’t remember how to tell them apart and they were basically the same thing anyway. Awesome, isometric, shooter action that I would love to see a remake of on XBLA or something like that.

240: Grand Theft Auto (PC) – Gouranga! That’s what popped up on the screen in large letters whenever you managed to run over an entire procession of Hare Krishna worshippers. The reason I like this game so much is because it was so simple and yet so big and so fun. Not a million mini games. You could do a lot of things with it even though you could only drive cars and stuff viewed from above. Some of the chases that went on for a while got really intense.

239: Super Star Wars (SNES) – The best of the bunch as far as the SNES Star Wars games are concerned, in my opinion. It could be that it was the first one, but I thought it was really exciting and had a lot of great action. I remember renting this and putting it into my console only to hear the familiar Star Wars music blaring out of the TV.

238: Punch Out (NES) – I always wondered how some of the guys in this game actually got as far as they did. King Hippo? Come on! I think the farthest I got was to meet Bald Bull the second time. As I recall, I couldn’t beat him that time, but it was a long time ago, so I could be mistaken.

237: The Settlers (Amiga 500) – My cousin and I used to play this because he had a hard-on for building games. His favorite part was the guy who went out to look for minerals. I liked the whole thing and now that I think about it, I’m actually a bit surprised that I haven’t really picked up any of the sequels.

236: Castlevania II – Simon’s Quest (NES) – Looking back on this title these days, I don’t really understand what made it stand out for me so much back then. Perhaps I didn’t have better judgement, because it’s a pretty shitty game that’s complete nonsense a lot of the time. Great music though.

235: Syndicate (Amiga 500) – My friend used to roll his eyes at me just because I insisted on always having a shotgun with one of my guys in every mission, imitating¬† Michael Biehn’s Corporal Hicks in the movie Aliens: “I like to keep this handy for close encounters.” This was another dystopian favorite of mine when I was younger, but I didn’t really get much of the story, if there even was one. My friend and I just plowed through the missions because it was good action.

234: Zombies Ate My Neighbors (SNES) – This was the ultimate zombie game way back before zombies got so insanely popular. It was extremely fun and equally hard when you got a bunch of levels into the game. Those homicidal little knife maniacs were my primary hate objects but there were a whole bunch of annoying enemies that you could hate.

233: A-10 Tank Killer (PC) – I used to play this on my dad’s PC when he still had a monochrome screen and I think I played it with the invulnerability cheat on for the most part, but then when I got a bit bored with it, I figured out how to turn that off and play it properly, learning how to follow the different orders and using the right bombs/missiles for the different assignments. I haven’t really touched a realistic flight simulator since then.

232: Hidden & Dangerous (PC) – Remember what I said about Commandos: Behind Enemy Lines about wanting it to be released with a fresh skin? Well, this is sort of it, but it was released pretty closely after Commandos. It was a bit more action-oriented, but still focused on stealth, which was a lot of fun. Actually, it’s the kind of game that could probably be released today and garner a lot of success. I liked it because it was more than just shooting stuff. It forced you to think a bit before you pulled the trigger.

231: Bucky O’Hare (NES) – One of those games that got way too little exposure and fanfare. This is one of the best platformers on the NES and again, it’s one of those games that lets you play as different characters with different abilities. I’m noticing a pattern here.

230: Red Faction (PC) – I remember when the demo for this game was released and I tried it. You got to play a bit of the first level and you also got to play around with a fun-house level that was just a glass house in a mine. I used to edit the config files to up the explosive force of the packs of dynamite or whatever they were, just so I could blow away more rock. Finally, I found out that the level had hard limits that I couldn’t blow myself past. Meh. Fun game in story mode, it was one of the first FPS games that really pulled off vehicles mid-game.

229: Teenage Mutant Ninja Turtles 2 (NES) – The first TMNT game was a bitch to play and this one was also quite tricky, although a lot more manageable. The biggest improvement over the first one, apart from… well, everything really, was that you could play two players this time around, which was completely awesome.

228: Ninja Gaiden (NES) – This was called Shadow Warriors here in Sweden, but it was just as fantastic and horribly difficult. But I beat it, although I can’t for the life of me understand how today. I was some kind of NES ninja back in the day. I tried the sequels on the NES too, but I figured that I had gone through enough with the first game. Those damn birds can go suck a big fat dick as far as I’m concerned. They are the single most annoying platforming enemies ever. So unforgiving.

227: Ignition (PC) – A Swedish developer made this game, actually, and I remember the gaming magazines over here made a big deal out of it. I thought it was an okay racing game, very casual. It felt more like controlling those little remote-controlled toy cars you used to have when you were a kid.

226: Gun.Smoke (NES) – Capcom has made some really classic NES games and Gun.Smoke is one of them. The period is there because of copyright issues with the TV show. This is still one of the best western games ever released, which says a lot about how bad western games have generally been through the years.

I’m 75 games in now, how does it look?