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Call of Duty: BlOps sucks

15 May, 2011 Leave a comment

I just finished a session with my Xbox 360. First time in about a week that I sat down and actually played something. Busy week. I played three games. Call of Duty: Black Ops, Outland and Peggle. Let me comment on each of them.

Peggle. Plowed through the Peggle Nights expansion’s adventure mode and I am officially done with that game. Electronic crack and I’m staying far away from it. Fun while it lasted.

Outland. Just tried the XBLA trial and bought it on the spot after that run. Didn’t play it anymore after I bought it, but my initial impressions are that it’s a cross between Castlevania, Ikaruga, Braid and Limbo. Four games that I loooooove. Outland’s ambiance and general feeling is just fucking awesome and I want to play it more soon!

BlOps. Fucking. Sucks. Call of Duty is a game series that has been tiresome ever since I started playing World at War. I don’t think I finished the first level of that game. I barely pushed through the campaign of Modern Warfare 2 as it was a very frustrating experience, same as World at War. I played through a couple of levels of Black Ops tonight and it’s the exact same thing as all the other games. Knock your head against the wall over and over and over again until you bleed. You enter a scene and you have X amount of checkpoints to get through. Each checkpoint has enemies attacking you in droves and the game’s supporting characters are screaming at you to haul ass. Well, if you haul ass and hurry up, you will get shot to bits and restart at the latest checkpoint. Most of the time you won’t even know who killed you and you won’t have a chance at dodging the bullet, grenade, exploding car or whatever else is killing you. You just go back to the drawing board and try something else, most of the time you lower your pace, which results in more annoying screams from your AI pals. Well, you know what? I’m tired of this concept. It’s outdated and tiresome and it doesn’t matter one bit if your game has the most impressive graphics ever, because the game still sucks. I’m done with the CoD games.

Dakkster’s Top 300 Games, 70-61

28 June, 2010 14 comments

Not in a writing mood, but might as well push through it and get down to 61 on the list. I’ve had a few chaotic weeks, emotionally, but it’s best to push that aside and try to accomplish something, even if that’s just a small thing such as writing a nostalgia-filled list. Let’s go!

70: Portal (PC) – When this game came out I didn’t fall for it instantly. I had to play it through a second time to really appreciate all the good things it offers. It was revolutionary and re-invented how you look at 3D gaming and it was a real challenge to think your way through all the puzzles. GLaDOS is quite possibly the funniest antagonist ever. The worst thing about this game is that the net got over saturated with “The cake is a lie!” jokes that ARE NOT FUCKING FUNNY! Pretty much everything else about it is genius. It’s just a pity that it’s a bit too short.

69: Castlevania: Dawn of Sorrow (Nintendo DS) – My favorite of the Castlevania games. Feels like there isn’t much more to say about it, but I try to compare it to all of the other games, both the ones that came before it and the ones that came after. The conclusion I come to, for me, is that this got the concept perfected while still adding fresh things. I think they went too far with how Portrait of Ruin took the concept to another place in the next game and from what I’ve played of Order of Ecclesia, I don’t like that one at all, even though the higher difficulty is interesting. Dawn of Sorrow has the perfect blend of difficulty, hammy story, interesting weapons and abilities while also introducing the touch screen function in a good way for the boss fights.

68: Splinter Cell: Chaos Theory (PC) – Fantastic sneaking action here. As far as pre-Conviction Splinter Cell games go, this is the one you want. It’s beautiful, you get a good set of moves, the missions are interesting and the story is kept engaging. All the while the atmosphere stays at its peak throughout the whole game.

67: MechWarrior 4: Vengeance (PC) – Good shit, although the mech building stuff was a bit too simplified for my taste. Can be downloaded for free these days, I think. The story was fairly interesting and a bit more personally engaging than the rest of the games, but as a BattleTech nut, I don’t need a basic “they killed my family, now I want revenge” story. I understand that people who don’t know BattleTech inside and out would like that kind of story better, to motivate them to play a bit more, but I don’t need it.

66: FreeSpace 2 (PC) – The most epic space action flight sim ever created. This game has so much atmosphere and such perfect flight sim controls that beyond ridiculous. It’s too bad that there has never been a sequel to it, because the story was really interesting too. The music and sound design is still insanely good and would definitely hold up today.

65: Peggle (Xbox 360) – Second most addictive puzzle game I’ve ever played. You just can’t stop playing Peggle once you start. You just need to get through all of the puzzles and clear all the challenges. Trying to figure out what character is the best for each puzzle is a nice little facet, but mostly it’s just about making the perfect plays.

64: Meteos (Nintendo DS) – Most addictive handheld puzzle game I’ve ever played. This was the perfect game for me to buy for my DS early on, because it showed how uniquely you could use touch controls compared to the classic controller input of a D-pad and buttons. Even today with all the smartphones, you still can’t get as good responsiveness with your finger on an iPhone compared to this. It becomes a frenzy and you try to get all the pieces up in the air as more gets dumped on you.

63: Shadow Complex (Xbox 360) – Metroidvania in high definition. Shadow Complex intrigued me early on and when I found out that two books were being written to support and flesh out the story in conjunction with the game, I got even more excited. It has excellent gameplay and it’s a giant love letter to all the other Metroidvania games. If I have to say anything outright bad about it, the game is a bit short, but at least it’s short and sweet. The books by Orson Scott Card are good too.

62: Moonstone (Amiga 500) – Quite possibly the bloodiest game on the Amiga 500. This was so much fun to play along with three friends, each of you getting a knight that is really bad-ass. I see it as the spiritual predecessor to Castle Crashers, but this game has no humor whatsoever. All the enemies are really scary in their own right and you fear some of them a lot. The multiplayer dynamic makes the competition pretty exciting. The others know if you find something important and then they can go after you. Then it’s on and only a duel will settle it.

61: Blackhawk (SNES) – Also known as Blackthorne. Blizzard knows how to make solid, storydriven platform action and this grim tale just teems atmosphere. There is a nice progression of skill in how your gun gets upgraded every few levels and the puzzles forces you to play patiently and methodically, much like Flashback which is higher up on the list. Very engaging game.

After the next post, there will just be 50 games left. Insane numbers if you think about it, but there are a bunch of great games out there and I’ve missed a bunch of them too.