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Dakkster’s Top 300 Games, 30-21

12 September, 2010 2 comments

Time for some Sunday gaming goodness, getting this list down to 21. As usual, check out the Top 300 Games tag to look at older posts. Let’s go!

30: Soul Calibur 2 (GameCube) – We used to play endless matches in SC2 and this is my favorite beat ’em up of all time. What we did, usually we were four or five people playing together, was that we played a team game where we chose eight characters on each “side” and then we took turns playing until all eight on one side were defeated. I also plowed through the single player part of the game, which was more of a series of different challenges that you had to go through. Looking at the stats, I played about 1200 games with the character Yunsung. Link was a bit overpowered because he was the only one with long distance weapons, but if you just sidestepped, that was all taken care of. The extremely buxom girls in the game were… well, they had extremely large and bouncy boobs, so much so that it just became comical more than anything else. They’ve only gotten bigger in every sequel since then.

29: The Elder Scrolls IV: Oblivion (PC) – Whenever I think about this game, I think about atmosphere and a beautiful world to play in. The story is okay and the side quests are really good at times, but what kept me playing was the world I was playing in. It got me hooked from minute one with the beautiful music and the beautiful setting. Beautiful is really getting a lot of mileage here, but the game is truly beautiful in almost every single way. The only not-so-great part of it is the dialogue. The people look weird and there is a huge shortage of voice actors, so most of the people sound the same. It’s also a bit silly that in order to level up your athletics skill, you go around jumping constantly whenever you walk from one town to another. But all in all this is one of the best RPGs out there and I had so much fun with it.

28: Halo 2 (Xbox) – The game that got FPS multiplayer going on consoles. I played this two years ago or something on my Xbox 360, so I missed out on its release, but I really like the story part of the game and the time I’ve spent with it in local multiplayer has been a lot of fun too. The narrative in the single player story is interesting in how you switch between playing Master Chief and the Arbiter, giving you a better understanding of the enemy from the first game. I co-oped my way through it a couple of times and I think it’s interesting that they included a song by Breaking Benjamin at the end of the game. That felt like a gamble that, if it had paid off, we would see a lot of popular music in more games today, as opposed to just being the soundtrack in sports titles.

27: NHL 94 (SNES) – There was one pretty essential feature missing in this game that was added in later versions and that’s the season function. I promptly started playing my own season where I drew up a schedule on paper and counted goals and assists for all of my players. Most of the times I’ve played a season in the NHL games, I’ve played with the Detroit Red Wings since that’s my favorite team. Same thing here. Steve Yzerman ended up with something like 268 goals and 480 points in 84 games. As a reference for you normal people who aren’t complete hockey nuts like me, the most a player has ever scored in the real NHL is 215 points by the best player ever, Wayne Gretzky. In later years, me and my best friend have taken to playing Detroit vs Pittsburgh (his favorite team) in an endless stream of games. We’re so even and it’s a blast in every game. The games usually end up something like 9-8 to one of us.

26: Super Mario All Stars (SNES) – You can call this my cop out pick of the list because it’s a collection and I’ve been really really torn on where it should end up. We’ve pretty much all of us spent considerable amount of time with the Mario games, especially 1 and 3, but I don’t know… to me there’s something missing. I always preferred Mega Man to Super Mario back in the day if I could have my pick. Regardless, this is a collection of games that is almost second to none. SMB1 is THE video game, in my eyes the one that started it all (or restarted it all, if you started with Pong and those oldies). SMB2 is the black sheep of the family, but it’s still fun. SMB3 is one of the most impressive evolutions of a game series ever and then you have SMB The Lost Levels, which I’ve never actually finished. I will probably go back to it just to finish it one day, probably as both Mario and Luigi, but until then, it’ll have to remain that “too damn hard!” game I never managed to beat.

25: Resident Evil Remake (GameCube) – As good as RE4 and 5 are, they don’t hold a candle to the original game. It was the first game I got for the GameCube and today it’s the only one I haven’t wanted to sell. It is beautiful and sooooo damn creepy with atmosphere so thick you can slice through it with a knife. It’s a testament to some games really benefitting from remakes and it makes you think about how other games could be remade.

24: NHL 10 (Xbox 360) – At the time of writing this, it is four days until NHL 11 is released here in Sweden. I’m getting it on release and I’m trading in this sucker. Since I got it, I’ve played countless games, most of them online. It is THE hockey game to play and I hope that the next one takes it a step further. My friends and I have had endless fun playing together in the couch against random people on Xbox Live. The Be a Pro feature was fun at first but it didn’t hold up for long, especially when you started playing online. The center Thomas Johansson with the jersey number 36 was drafted by the Washington Capitals and quickly rose through the ranks, won the rookie of the year trophy and all that jazz. Then I stopped playing and forgot about that feature as soon as online matches caught my eye and I never looked back. At the end of summer my nephew was trashtalking about how he could beat me and I told him that he had no chance whatsoever. Finally we sat down and 12 straight wins (with a combined score of 80-23 or something like that) for me later, he wasn’t so cocky anymore. That was fun.

23: Half-Life 2 (PC) – I feel that this game is insanely overrated, much like Portal. Yeah, both are part of The Orange Box, but I felt there was such a difference between them, so I kept them as separate picks. I include in this pick, however, the “Episodes”. Writing this now, we are still waiting for Episode 3, so the story is not entirely finished, but it’s been years since Episode 2 was released, so fuck it. This game kept the narrative style from the first game and used more engaging supporting characters to tell a deeper story in HL2, for better or worse. Sure, Alyx Vance is a good female game character, but all too often I felt that she was leading me by the hand every step of the way. The pacing is one of the best things about this game and that’s an underrated thing. But the real star of the show is a weapon, just like in Portal. The Gravity Gun made this game what it is. Along with a solid set of vehicles and intriguing set pieces, the story has gotten deeper and deeper for every part, ending with a heartwrenching loss at the end of Episode 2. How it all ends in Episode 3 will be very interesting.

22: The Legend of Zelda (NES) – Link’s first adventure was awesome and it was also responsible for me looking up a word in the dictionary for the first time in my then short life. There’s a cave where an old man says something about a secret and a peninsula. I was seven or eight years old English wasn’t my first language, so peninsula was pure gibberish for me. Getting it translated didn’t help in making sense of the damn clue, but I finished the game anyway. One of the all-time classics. Not a lot more to say here, actually. Just give it a go if you haven’t already.

21: Mario Kart Double Dash (GameCube) – Another couch multiplayer favorite for the GameCube. We never tried connecting several GameCubes, although with hindsight I think we should’ve given it a shot. Then again, hindsight is always 20/20 and we still had loads of fun with this game. I never fell in love with the SNES or N64 versions and the Wii and DS versions are lackluster in comparison IMO. This is it when it comes to kart action. All the tracks are a lot of fun and the side games are also a really entertaining and that’s what this is supposed to be about. Pure goddamn fun.

Now I’m down to the top 20. From now on it’s nothing but slam dunks all the way to the top.

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Dakkster’s Top 300 Games, 50-41

3 September, 2010 1 comment

We’re down to the last five parts of this list. Or rather, the first part of this list. If you remember the prelude post in this series, I mentioned that I have a few other lists coming as well and that they’re related to this one. As always, check out the tag Top 300 Games to go look at the older posts in the series. Let’s get this one started!

50: Duck Tales (NES) – Capcom has produced some of the most wonderful games ever and they had such a hot streak going way back on the NES. Most people associate them with the Mega Man series and that’s all well and good, but you just can’t forget the other great games. Duck Tales is one of them and it’s my favorite Disney game. It’s one of those perfect platformers. Everything about it is fantastic, especially the music. Listen to this song and tell me it’s not awesome!

49: Mega Man (NES) – I think this was one of my first NES games and it took me several years to actually finish it. Why? Because it’s damn hard and damn unforgiving for a seven-year-old. It’s no frills Mega Man. No E tanks, no sliding, no Rush and no passwords. It’s pure Mega Man and with this concept, great things were to come… more on that later on in this list, though. Mega Man is one of those games that has stood the test of time and you can pick it up just like that today and be awestruck by the pixel perfection and awesome music. The Mega Man series has the best platform controls ever in any game.

48: MechWarrior 3 (PC) – Now we’re talking the best MechWarrior game that I’ve ever played. This is, in my opinion, the epitome of what a BattleTech game should be. The Mechs feel heavy to control, not as arcadey as in MechWarrior Vengeance, and the story is about kicking the clans’ asses, which has always been the best storyline in the BattleTech universe. It also follows the proper rules for building mechs and the briefings before each mission are the best I’ve come across in any BattleTech game. But most of all, the controls are just right. The feel is just “there”.

47: Deus Ex: Invisible War (PC) – Probably the most shat upon game sequel in history. DXIW is almost universally laughed at and considered a shitty game. It’s not a shitty game at all. It just happened to have to live up to the expectations set by the first game, which just happens to be one of the best games ever. I loved the atmosphere in DXIW and I loved the futuristic setting of it. It worked a lot of things from the first game into the story, but still managed to introduce enough interesting new angles. I thought it was a shame that it got a bit “consolified” as far as the detail writing got. I missed the in-depth books and newspapers that were strewn around the first game.

46: Super Mario World (SNES) – Once upon a time I finished this game and I finished it the proper way, by finding all the hidden exits. Then my nephew came along and started playing this game one day when I wasn’t at home. I came home later and went up to my room. He was so proud that he had finished a few levels on his own, since he was just five years old or something. He didn’t understand that he had erased my play file with the finished game. I got furious back then. Now I just laugh about it. Super Mario World is an excellent game and Yoshi was the perfect addition to the Super Mario series. It’s hard to find words to describe the Mario games. They’ve always been there and they’ve always been among the top games of every Nintendo console, simply because they are so good. Every little mechanic works perfectly and I can’t imagine SMW in any other way.

45: Rainbow Six 2: Rogue Spear (PC) – The first game introduced the concept of tactical shooting to the PC. The sequel perfected that concept as far as I’m concerned. The storytelling was a lot better, the planning worked a lot better, there were more useful weapons, the AI had been improved and so on and so forth. It was an improvement in every single conceivable way. Some of the most tense moments I’ve ever had while gaming was during the sneaking missions in this game, especially one where you infiltrated a huge mansion.

44: Worms & Reinforcements United (PC) – I like the Worms games, but I’ve never really felt at home with all the different cartoony versions. Why? This one. This is the original and it was perfect. If you aimed somewhere, that aim was accurate. I never got that feeling in the cartoony Worms games. Also, this game was the inspiration for one of the games higher up on this list. But all in all, this is simple, pure, destructive fun.

43: Puzzle Quest: Challenge of the Warlords (Xbox 360) – Puzzle Quest came from nowhere and stole sooooo many hours from me, but I loved every minute of it. It was such unexpected fun! The hammy setting and story worked perfectly and I really didn’t expect Bejeweled to work so well and in such an engaging way as a combat mechanic. Pure genius! The only downside was that the music, while being very good, got old really fast because you heard the same tunes over and over and over…

42: Resident Evil 5 (Xbox 360) – Here we have RE4 and 5 in rapid succession. It’s a close call, but RE5 gets the short end of the stick. I like it over RE4 in some ways though. The characters, first and foremost. I’ve always loved Chris, Jill and Wesker over Leon and as far as new characters go, Sheva kicks the president’s daughter’s ass any day of the week and don’t even get me started on that bizarro Napoleon dude from RE4. There’s also one huuuuuuuge thing for which I love RE5 more than RE4 and that’s co-operative play. My best friend and I are both big RE fans and we played our way through this game together, something that was a complete blast. HOWEVER! This game, Resident Evil 5, is COMPLETE AND UTTER SHIT if you play alone and have to rely on the AI to control Sheva. The African setting is pretty “meh” most of the time and the most exciting parts for me were the industrial and high tech settings. The boat was an awesome last level.

41: Resident Evil 4 (GameCube) – The reason why RE4 ends up ahead of RE5 is because when it was released it was revolutionary and you didn’t see it coming. The first time I came across that insane bad guy wielding a goddamn chainsaw, I almost shit my pants. I’d read about it, but it couldn’t prepare me for it. I panicked and tried to take a stand inside a house, only to be overrun and finally decapitated by said chainsaw. Lovely! On one hand the game felt like a natural continuation of the Resident Evil franchise, but on the other hand it didn’t feel like Resident Evil anymore. Sure, it still had somewhat gimped controls, but you didn’t fight zombies anymore (and anyone calling them, or the enemies in RE5 for that matter, zombies is a clueless idiot who needs to be shot) and there were too many of them. RE4’s depiction of Spanish villagers is laughably silly. I keep imagining this redneck American who knows nothing about anything but Texarkana, plays RE4 and then actually thinks that Spain is some underdeveloped shithole of a country, full of decrepit villages and dark castles. Typical Japanese game development. But it’s so much fun and tense!

That’s it for this post. Tune in tomorrow! Same bat time, same bat channel! Okay, maybe not tomorrow, but in a day or three. We’re getting down to 31 in that one! Let me know what you think so far in the comments.

Dakkster’s Top 300 Games, 80-71

20 June, 2010 6 comments

It’s getting more and more interesting for every post that I get closer to the number one spot. Moving along down to spot 71 today and some really fun games are coming up. Check out this tag for the all the posts about the list, as usual.

80: Metroid Fusion (Gameboy Advance) – Samus Aran is a great heroine and I actually didn’t like this game that much at first. The changes to the classic Metroid concept, the fact that there were no metroids, it was all a bit hard to accept. About a fifth into the game, though, it became a lot of fun and the weird looking suit that Samus was wearing didn’t look so weird anymore. Her voicing her thoughts got interesting after a while too and all in all, I’m amazed that they managed to pack all that into a small GBA game. You went through the game being really scared of the evil Samus clone that was totally badass.

79: Gears of War 2 (Xbox 360) – Big step up from the first game in pretty much every aspect. Better graphics, better weapons, better control, better action, better narrative, better multiplayer, and so on. Gears is still very gray and brown, which is a bit of a drag, but the action is extremely solid and it’s a lot of fun as a co-op experience. Both the story and the Horde mode are good fun to play together with a friend and the goals you got for achievements made for some extra fun.

78: Mega Man 4 (NES) – The fourth Mega Man game was a clear step down from the previous game in the series, but it still had incredibly solid action, control and music, staples for the Mega Man games. Pharoah Man is the robot master I remember the most from that one, especially because of how his weapon killed off the last boss.

77: Mirror’s Edge (Xbox 360) – Before this game got released I watched the trailer over and over and I fell in love completely with the music and the aesthetic. I obviously didn’t know how the game would feel, so that was still a big question mark, but from the moment I finished watching that trailer, I knew I would love this game and I did. The feel of the free running is almost perfect and the way you navigate the levels is so intuitive.

76: Doom 2 (PC) – I never actually played the first Doom. I know, I know… but I played the second one a whole lot and we had a lot of fun with this one in multiplayer, especially with the version we played that we got from my friend’s big brother. He had changed the sounds of the game into a bunch of randomness with him and his friends. Random sounds aside, Doom 2 is a a scary game and it was extra scary back in the day.

75: International Karate + / IK+ (Amiga 500) – This game was pure cool back when we used to play it. The coolest thing you could pull off was the double kick to knock down both of the opponents. You, your friend, a TAC-2 joystick each and then just go to town on each other (and the CPU opponent). The bonus games between the matches were a lot of fun too, especially the weird one where bouncing balls and heads came at you.

74: Baldur’s Gate (PC) – I have a confession to make. I never actually finished the first Baldur’s Gate. I think I got about two thirds through before I stopped playing. That’s not a slight on the game, though, that’s just me being stupid. It’s a very good game and I loved the lush forests when I played it. My biggest gripe was that it was so very low-level. You never really built your character into something really interesting. Still, this set the standard for high fantasy games and still holds up today.

73: Castlevania: Aria of Sorrow (Gameboy Advance) – The best Castlevania game on the GBA and it took the series to a new level. Soma Cruz is a weird name for a hero, but it is what it is and he is okay as the protagonist. Not much to say, really, it’s more Metroidvania that’s incredibly polished.

72: N+ (Xbox 360) – There is an achievement in this game that you get when you die a thousand times. You will die a thousand times on the way to finishing all the levels. It is so minimalistic yet still so fun because of the perfect platforming. It has a fun co-op component to it too and a huge amount of challenging levels.

71: Resident Evil 2 (GameCube) – The Resident Evil series is, on the whole, one of my favorite game universes. I’ve played a lot of the games and I’ve also read a bunch of the books. Zombies are quite simply a very effective horror to build stories around and Resident Evil took this one step further with all of the other horrors that the Umbrella Corporation unleashed upon the world. The second chapter in the game series is a memorable one and I really liked going through the game with both Leon and Claire. The police station was a great choice of location for this second game and the lickers gave me a lot of scares.

I feel like writing “some really fun games here” but that’s been true for pretty much every post and it only gets more and more fun, at least for me, the further I get into this list. Thoughts?

Dakkster’s Top 300 Games, 225-201

26 May, 2010 9 comments

This is the fourth list post about the games and I’m already having a hard time coming up with original ways to start off each post. Oh well… I’m going to be done with the first third of the list after this one. To check out the other posts in this project, click here.

225: Codename Eagle (PC) – This can pretty much be called the beta-test for Battlefield 1942, since it used the same game engine and was extremely buggy. If you’re not familiar with that series, it was the first multiplayer FPS that combined good shooting with proper vehicle control. Codename Eagle had that too, but the words “good” and “proper” should be changed to “weird” and “random”. It was completely possible to fall from the sky in a parachute, activate it and instead of landing on your feet, you started swimming ON THE GROUND, moving around at about 100 mph. In spite of the bugginess the game was very fun in multiplayer. I remember one special moment when I managed to maneuver the clunky bomber plane under a bridge, flying low enough so my friend could jump into the air and get into the plane without missing a beat. Simply awesome.

224: Lips/SingStar (Xbox 360/Playstation) – I’m combining the karaoke games into one spot and they hardly get a spot on this list because they don’t really have much game to them. Since I love singing, they go on the list.

223: Colin McRae Rally 2.0 (PC) – I’ve always had a soft spot for rally games and this one was my favorite on the PC even though it’s pretty old. It had the best driving feel of any of the games in my opinion. Most other games had this kind of gravity that felt like you were driving on the moon, with the car almost hovering a long way every single time you hit some kind of bump.

222: Bubble Bobble (Amiga 500) – The music in this game has to be some of the most iconic you can find on the Amiga. Whenever I hear this music, see video of the game or play it myself, I keep thinking “sweet bubblegum”. Yeah, that’s weird, but it’s the truth. It’s all pastel color and fluffy.

221: Donkey Kong Country (SNES) – This was incredibly cool when it came and it’s still a very solid platformer. However, the reason it’s not higher on the list is because I felt that it just didn’t have a lot of staying power. I just didn’t spend a lot of time on it after the first playthrough and I also didn’t really think that much about the characters.

220: Robin Hood: Prince of Thieves (NES) – Kevin Costner on the NES. Yes, it’s ridiculous in a lot of ways and they padded this game something silly. There is so much extra stuff in this that you wonder what the developers were smoking when they made it. Still, I had a lot of fun with it when it came. It was a lot of fun back when I didn’t really understand just how buggy it was. Something that always annoyed me was how, when the game shows you character portraits whenever someone is speaking, Alan Rickman’s photo has been switched with Michael Wincott’s, so the big bad guy’s photo is actually just one of the henchmen from the movie.

219: Super Probotector (SNES) – Probotector is what Contra was released as in Europe and the player models were changed from Rambo-like soldiers to metallic robots. It’s classic platform shooting with some over-head perspective shooting sprinkled in just for fun. The spread rifle still rules.

218: Unreal Tournament (PC) – The first of three Unreal games in this entry. I have spent a shitload of time with bots in this game because they were actually pretty decent in it. I think the reason I went with bots is because I could never get good ping times on my old 56k modem. Facing Worlds was really fun to play CTF on and DM-Morpheus with some silly mutators was always a laugh too. This didn’t get a lot of play on the LANs we used to do.

217: Eternal Sonata (Xbox 360) – This is quite possibly the most diabetes-inducing game on the 360. The characters, the plot, the setting and the dialogue is… no, the word “sweet” doesn’t quite cut it. It is so damn ├╝ber-sweet that it’s not even funny. It gets tiresome. I couldn’t finish the game because of it. However, as sweet as everything is, it is still a beautiful game, both visually and musically. Sadly, it’s all bogged down by the world’s most tiresome cutscenes, something that plagues most Japanese RPGs. Interesting battle system.

216: Red Baron (PC) – The old Dynamix game from 1989 or 90 is what’s up here. I played this with no proper sound card, which meant using the internal PC speaker, and on a black and white monitor. At least at first. Later on my dad got a color monitor. I didn’t care, this game was still so fun to play.

215: Burnout 2: Point of Impact (GameCube) – Some of the most fun I’ve had with a racing game didn’t have anything to do with racing. Burnout 2’s crash mode was so much fun to play around with, to the point where I didn’t really care about the rest of the game anymore. I didn’t really like the other versions as much as this one for some reason. Can’t really put my finger on why.

214: Lemmings (Amiga 500) – I always liked the first Lemmings game the best, because why complicate things? Sure, it can be fun to add rocket pack lemmings and a bunch of other skills, but keeping things simple is usually the best way. Finding creative ways to massacre them was always fun.

213: Unreal 2: The Awakening (PC) – Second Unreal game in this entry. This was the second game with a proper story mode and I can’t remember what it had to do with the first one. They seemed completely disconnected from each other. I really liked the design of this game and one of the levels was this desolate technological fortress that was overrun with giant spiders. Freaked me out like nothing else in that game.

212: Delta Force 2 (PC) – More voxels! This game was a lot more polished than the first one and the single player mode was actually worthwhile. I really loved the vast expanses of terrain because back when these games were released, the size of most levels/maps wasn’t that much to write home about. I used to take an M4 with a grenade launcher attachment and just go nuts on the opposing soldiers. Taking them out with a sniper rifle was also extremely satisfying, more so than in most games.

211: Eternal Darkness: Sanity’s Requiem (GameCube) – If there is something that is all too rare in gaming, it is the mindfuck. Eternal Darkness got this right on so many levels. As you played the game and your character got more and more insane, the game would throw all sorts of strange effects at you, among them telling you that the memory card was corrupt. That was a real scare that really messed with you and when you later realized that it was all just part of the game, you could go “phew” and chuckle at the ingenuity of game design.

210: Quake 3 Arena (PC) – The most of the time I’ve spent with this game has been playing The Longest Yard over and over again. It was a nice blend between Quake and Quake 2, but for some reason, I couldn’t get fully into it. Don’t really know why, because it should’ve been the perfect multiplayer game for me. Fast FPS action was just my thing and I was really good at it.

209: Scribblenauts (Nintendo DS) – Scribblenauts is a fairly new game to me and I haven’t beaten too much of it yet, but I really like what I’ve played so far. If you’re like me, you try to be creative with your solutions, not using the helicopter and rocket pack over and over. I’ve had a lot of fun trying to see just how much stuff they’ve crammed into the game by entering random stuff that pop up in my head. I also like pitting random characters against each other. Does God beat Cthulhu? No, not without certain weapons. Vampires? I’ve tried surviving a nuke in many different ways.

208: Army of Two: The 40th Day (Xbox 360) – This is the sequel and it’s worse than the first game. I hate it when that happens, especially when it’s obvious that the development decisions that went into this one are obviously stupid. For example, how about not having a clear enemy? The first game had it. This one didn’t and the game really suffered from it. Still, it was a pretty fun co-op experience.

207: Myth 2: Soulblighter (PC) – The Myth series was the last thing Bungie did before they started working on the Halo series. Yes, I know they made Oni too, but that was made by an expansion studio and the studio folded after that game, so it doesn’t count. Myth 2 was refreshing because it didn’t focus on resource gathering or base building. It was a purely tactical game and it was a lot of fun in multiplayer. It was also really bloody and it was cool to see body parts flying all over the place.

206: Unreal (PC) – Third time’s the charm, at least for Unreal games and this list entry. I love this game, it was seriously tense and frightening the first times I played it. What really made it stand out compared to most other FPSes that were released around the same time, was the use of color and lighting. It was pretty dark, but it was not just all brown smudge everywhere. The opening credits still give me chills.

205: X-Wing vs. TIE Fighter (PC) – The old TIE Fighter game was a lot of fun, but it was choppy as hell and the action wasn’t near as tense as in this one. I had a Logitech Interceptor joystick (picture) that I used with this game and it was so much fun. I wouldn’t want to play it with the mouse and keyboard. Being able to play both the Alliance and the Imperial ships was what made the game so much fun.

204: Elastomania (PC) – Very small game, lots of fun. This was an exercise in weird physics and really strange levels that were virtually endless. Predecessor to the XBLA hit game Trials HD and very addictive.

203: Slicks ‘n’ Slide (PC) – Another addictive racing game seen from above. This was a little DOS gem that could be fiddled with to increase the speed of the game, etc. I had kind of a competition with a friend of mine to get the best times on a bunch of tracks. If I’m not mistaken, you could play four people on the same computer. LAN play was out of the question.

202: Resident Evil 0 (GameCube) – I never finished this game, but I like what I played, although not as much as the other games in the series. I know this is a silly thing to say, considering it’s the Resident Evil universe, but I felt that this game got a little out of hand. I like Rebecca as a protagonist and Billy works too, but the rest of the cast was very “meh”. Really didn’t care for the bad guy.

201: Super Smash Bros Brawl (Wii) – I wanted to get one of the Smash Bros games on this list and this is the one I’ve spent the most time with, even though that’s not very much. I had a hard time getting into the concept of Smash Bros because I was used to beating your opponent and then going on to the next round. Here you had to beat the other people out of the screen and the round doesn’t really end when you’ve beaten them once. That makes it a lot more frantic and fun, but that’s also my biggest gripe with it. I like to have control and Smash Bros is just a bit too chaotic for my taste to land it higher on this list.

I’m still debating whether or not I should go 25 each down to 150 or all the way down to 100. There will be at least two more posts with 25 spots each, leaning towards starting off the 10-posts at 150. That way I can cram in some more thoughts about each game.