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Dakkster’s Top 300 Games, 70-61

28 June, 2010 14 comments

Not in a writing mood, but might as well push through it and get down to 61 on the list. I’ve had a few chaotic weeks, emotionally, but it’s best to push that aside and try to accomplish something, even if that’s just a small thing such as writing a nostalgia-filled list. Let’s go!

70: Portal (PC) – When this game came out I didn’t fall for it instantly. I had to play it through a second time to really appreciate all the good things it offers. It was revolutionary and re-invented how you look at 3D gaming and it was a real challenge to think your way through all the puzzles. GLaDOS is quite possibly the funniest antagonist ever. The worst thing about this game is that the net got over saturated with “The cake is a lie!” jokes that ARE NOT FUCKING FUNNY! Pretty much everything else about it is genius. It’s just a pity that it’s a bit too short.

69: Castlevania: Dawn of Sorrow (Nintendo DS) – My favorite of the Castlevania games. Feels like there isn’t much more to say about it, but I try to compare it to all of the other games, both the ones that came before it and the ones that came after. The conclusion I come to, for me, is that this got the concept perfected while still adding fresh things. I think they went too far with how Portrait of Ruin took the concept to another place in the next game and from what I’ve played of Order of Ecclesia, I don’t like that one at all, even though the higher difficulty is interesting. Dawn of Sorrow has the perfect blend of difficulty, hammy story, interesting weapons and abilities while also introducing the touch screen function in a good way for the boss fights.

68: Splinter Cell: Chaos Theory (PC) – Fantastic sneaking action here. As far as pre-Conviction Splinter Cell games go, this is the one you want. It’s beautiful, you get a good set of moves, the missions are interesting and the story is kept engaging. All the while the atmosphere stays at its peak throughout the whole game.

67: MechWarrior 4: Vengeance (PC) – Good shit, although the mech building stuff was a bit too simplified for my taste. Can be downloaded for free these days, I think. The story was fairly interesting and a bit more personally engaging than the rest of the games, but as a BattleTech nut, I don’t need a basic “they killed my family, now I want revenge” story. I understand that people who don’t know BattleTech inside and out would like that kind of story better, to motivate them to play a bit more, but I don’t need it.

66: FreeSpace 2 (PC) – The most epic space action flight sim ever created. This game has so much atmosphere and such perfect flight sim controls that beyond ridiculous. It’s too bad that there has never been a sequel to it, because the story was really interesting too. The music and sound design is still insanely good and would definitely hold up today.

65: Peggle (Xbox 360) – Second most addictive puzzle game I’ve ever played. You just can’t stop playing Peggle once you start. You just need to get through all of the puzzles and clear all the challenges. Trying to figure out what character is the best for each puzzle is a nice little facet, but mostly it’s just about making the perfect plays.

64: Meteos (Nintendo DS) – Most addictive handheld puzzle game I’ve ever played. This was the perfect game for me to buy for my DS early on, because it showed how uniquely you could use touch controls compared to the classic controller input of a D-pad and buttons. Even today with all the smartphones, you still can’t get as good responsiveness with your finger on an iPhone compared to this. It becomes a frenzy and you try to get all the pieces up in the air as more gets dumped on you.

63: Shadow Complex (Xbox 360) – Metroidvania in high definition. Shadow Complex intrigued me early on and when I found out that two books were being written to support and flesh out the story in conjunction with the game, I got even more excited. It has excellent gameplay and it’s a giant love letter to all the other Metroidvania games. If I have to say anything outright bad about it, the game is a bit short, but at least it’s short and sweet. The books by Orson Scott Card are good too.

62: Moonstone (Amiga 500) – Quite possibly the bloodiest game on the Amiga 500. This was so much fun to play along with three friends, each of you getting a knight that is really bad-ass. I see it as the spiritual predecessor to Castle Crashers, but this game has no humor whatsoever. All the enemies are really scary in their own right and you fear some of them a lot. The multiplayer dynamic makes the competition pretty exciting. The others know if you find something important and then they can go after you. Then it’s on and only a duel will settle it.

61: Blackhawk (SNES) – Also known as Blackthorne. Blizzard knows how to make solid, storydriven platform action and this grim tale just teems atmosphere. There is a nice progression of skill in how your gun gets upgraded every few levels and the puzzles forces you to play patiently and methodically, much like Flashback which is higher up on the list. Very engaging game.

After the next post, there will just be 50 games left. Insane numbers if you think about it, but there are a bunch of great games out there and I’ve missed a bunch of them too.

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Dakkster’s Top 300 Games, 100-91

14 June, 2010 3 comments

Alright, let’s get to it. This was the original goal of the list, for me to showcase my 100 favorite games. We’re here now, so let’s keep going.

100: Heavy Gear (PC) – Activision lost the MechWarrior licence and quickly secured the next best thing as far as North American mech universes go. Heavy Gear was fairly established, so they used an upgraded version of the engine that they used for MechWarrior 2: Mercenaries and created this game. I love the MechWarrior games, but this one isn’t far behind. The gears are more mobile than mechs, so the action was a little bit faster, which was a nice change of pace.

99: Splinter Cell: Pandora Tomorrow (PC) – The Sam Fisher Saga, part two. The second game was essentially more of the same as the first with just some graphical upgrades. Sadly, what has been the most touted component of Pandora Tomorrow, the creative multiplayer mode, was something that I never even touched. I really wish I did, especially now that I’ve had some fun with the multiplayer in Splinter Cell Conviction.

98: Shogo: Mobile Armor Division (PC) – Here’s a game that’s gotten way too little fanfare through the years. Monolith made this game and part of it is just bland corridor shooting, but then you also have the giant mech action in the vein of Japanese anime like Gundam or Evangelion. Spice the whole thing up with incredibly hammy characterization and voice acting and it’s a smash hit in my mind. Some of the weapons in this game took shooting to a new level, mainly because Monolith could go over the top like crazy with the mech action.

97: Action Quake 2 (PC) – Time for another mod on the list. This time it’s a mod for Quake 2 that limits the weapons you can carry and also how much damage you can take. If you get hit you need to bandage the wound if you don’t want to bleed out and die. We used to play this a bunch on some LANs and it was a lot of fun. Every map only had one of each special weapon and one of each equipment, which made for some interesting strategies. The flak vest along with the assault rifle was a nice combo, but so was the slippers and the sawed-off shotgun. The slippers removed any sound you made when walking, so they were perfect for you to run around with, sticking the most powerful short range weapon in the game up someone’s ass.

96: Guitar Hero 2 (Xbox 360) – Guitar Hero 2 has had the following effect on the songs I’ve tried to grind to perfection: Every time I hear them, I visualize the notes coming at me on the screen. This happens every single time I hear Sweet Child of Mine by Guns ‘n’ Roses, etc, etc. I don’t have the talent to take on all of the songs on expert difficulty immediately, but after I’ve had the chance to play them on hard first – for a few weeks – then I can give them a try on expert. Incredibly fun game and for me, this was what started the whole music game craze.

95: Outcast (PC) – Cutter Slade. Now there’s a name, a masculine hero’s name. This game is probably the best game ever that’s the least played. It is action adventure perfection and it still holds up today, almost 11 years after its release. It is another game that is based on voxel graphics, which gave it rolling hills and huge environments for you to walk around in. It had an alien race that was in awe of you and considered you to be a god, which made for some hilarious interaction. But in the end, this is simply an incredibly solid game that should be played by more people.

94: F.E.A.R. (PC) – More Monolith. This game has the most ridiculous acronym in its title. FEAR apparently stands for First Encounter Assault Recon. Now, this may just be my ignorance, but I was under the impression that assault and recon are two vastly different combat types. One is light and designed for swift movement with some stealth purposes, while the other is Arnold Schwarzenegger in the movie Commando. Regardless, this game has some of the tightest action I’ve ever played and it’s really scary too. It kept me on the edge of my seat for the entire duration and I also wanted to know what happened with the storyline right up until the very end. That doesn’t happen often with shooters.

93: Brothers in Arms: Hell’s Highway (Xbox 360) – You might think that for this one I will say “Yet another WW2 shooter, you know the drill” but BiAHH has the best narrative I’ve experienced in any WW2 game and that’s by a damn mile. This game has an extremely engaging storyline and I haven’t even played the previous Brothers in Arms games. The action is interesting, since you need to utilize the rest of your squad to succeed in the game. The atmosphere and the environments are very nice and after you get into the story, you start being a bit more careful of how you order your squadmates around because you don’t want them to die because of your recklessness.

92: Double Dragon 2 (NES) – Co-op fun on the NES! I love how brutal this game was and its difficulty was just right to be challenging but not annoying. I used to “cheat” by starting a two player game and then killing my brother until all his lives were gone. What happened was that if I killed him so he lost a life, I gained that life, effectively doubling my lives as I went through the game alone. It was the poor man’s Konami code.

91: Braid (Xbox 360) – When I first started this game I just sat there watching the water color painting that was suddenly on my TV screen, listening to the wonderful string music that flowed out of the speakers. Easily one of the most beautiful games ever and it encourages players to be creative with game mechanics as the game moves forward. Storywise it is an engaging tale that is told through books between the levels and when you get to the end it is all put on edge and you start reconsidering the whole experience. Simply sublime game design and I look forward to the next game by Jonathan Blow.

So that’s the first batch of ten out of the top 100. Thoughts? I actually had a thought. I should count how many games are from each platform when I’m done with the entire list. I haven’t consciously tried to limit myself to balance stuff out or anything.

Dakkster’s Top 300 Games, 125-101

12 June, 2010 11 comments

It’s high time I get down below the hundreds, so here we are with the last few games before we get there.

125: Splinter Cell (PC) – The first adventure with Sam Fisher and this was a revelation to me when it was released. I’d always loved the narrative maturity of the Tom Clancy games and this one was no different. You really felt like a ghost sneaking around and taking guys out, but you had to be a ninja, because if you got several guys after you, you were pretty much toast.

124: Geometry Wars: Evolved 2 (Xbox 360) – I didn’t like the first one at all, I thought the learning curve was way too steep. When this was released I was a bit hesitant, but trying out the different game modes sold me on it. What I love about this game is the combined frantic and calm nature that comes with it. There can be a hundred things happening on the screen and in all that chaos, you succeed the most when you stay calm and learn how to prioritize among the targets while figuring out how to move.

123: Final Fantasy Tactics Advance (Gameboy Advance) – The amount of time you can sink into this kind of turn-based strategy RPG is mindblowing and I have a friend who’s been almost religious about this genre. Myself, I got about halfway through the storyline while building my team. It’s really addicting trying to plan out how you want your guys to develop.

122: Super Mario 64 (Nintendo 64) – I think this is the only N64 game I’ve got on the list because I was never a fan of that console. I did, however, love playing Super Mario 64. It’s been said countless times, but this was the first game that really brought solid 3D platforming controls to gaming. This had everything we all love about the Mario games. Incredibly solid platforming while moving the genre forward. It was just plain fun to play.

121: Diablo 2 (PC) – For the longest time I regarded the original Diablo to be the better game, mainly because it annoyed me that the sequel had you playing in the desert and in the jungle. Those were very un-Diablo-like areas. Still, the game was a lot of fun to play with other people. I didn’t, however, get completely stuck in grinding that some of my friends thought was so much fun. I just thought it was a fun hack and slash. And no, it is no RPG. I hate it when people label it as that.

120: StarCraft (PC) – More Blizzard. I think this was the last RTS I really played extensively. The reason why is because one of my friends got insanely hooked on it and beat the rest of us with no problem. That made me go “huh… so I suck at this… fuck it” and I spent most of my time playing action games from then on. The music still gives me chills and I’m actually curious about the sequel. First time in over a decade that I’m curious about an RTS.

119: Day of Defeat (PC) – Woohoo, even more WW2 shooting. However, this time it’s not some bland single player campaign, so that doesn’t matter. Day of Defeat was the WW2 response to Counter-Strike and it was a lot of fun to play.

118: Rainbow Six Vegas 2 (Xbox 360) – This was a tricky one to rank. On one hand there were many gameplay improvements over the first R6 Vegas, but on the other the story and environments were quite uninspiring. I had a lot of fun with it, especially in co-op, both in story and terrorist hunt, but in the end the game was too bland to get a higher ranking.

117: Batman (NES) – Badass. That’s what this game is. I haven’t sunk my teeth into Batman: Arkham Asylum yet, but I hear it’s the best Batman game ever. Well, before that, this game held that honor. It has it all. Great action, tight controls, awesome music and more atmosphere than 50 other NES games put together.

116: Blood (PC) – One gadget I used to dominate the multiplayer games between me and my friends was the crystal ball. With it I could camp at a spot while I saw the perspective of another player. Then when he was in a good, vulnerable spot, I’d pounce on him and take him out. Worked all the time. The voodoo doll weapon was fun too and Caleb is one of the more memorable one-liner-spewing main characters in any game. Everything brought to us by the good old Build engine.

115: Super Monkey Ball (GameCube) – Monkey Target. That’s all I should have to say here. The minigame that stole the thunder from the regular gameplay. My friends and I spent a lot of time on that, gliding towards the different target zones. We also spent a lot of time playing Monkey Fight, which was very brutal in a cute and fun way. But seriously, this game should be played for Monkey Target alone.

114: Civilization 2 (PC) – Oldie but goldie and a lot of fun in multiplayer, provided you have a lot of time on your hands. I haven’t really sat down with any of the sequels, but I’ve wanted to. If only I had more time… but Civ is always Civ and this classic series was a mammoth early on. I remember one of my friends having the huuuuge manual that came with the original game. You could kill people with that brick.

113: Castlevania: Symphony of the Night (Xbox 360) – I know this was originally released on the PlayStation, but I never had one of those and played this the first time on Xbox Live Arcade. I really like it, but some of the sequels on the GBA and the DS have been improved on greatly. Some of the funniest moments in gaming are the voiceovers the few times there is dialogue happening.

112: Fahrenheit (PC) – Any game that contains necrophilia has to be good, right? No, it’s not THAT sick. It’s actually fairly romantic necrophilia. Okay, seriously, this game is fantastic for the first three quarters and then it just tanks in a mess of mysticism and weirdness. Before that it is a great detective game with great narrative. The European version wasn’t censored, so we got the love scenes and some other weirdness. It was called Indigo Prophecy in North America.

111: Teenage Mutant Ninja Turtles 3: The Manhattan Project (NES) – I remember getting this on one of those Japanese import cartridges and what I loved the most about it was that the turtles actually had individual special moves. I liked Michaelangelo’s the most, the way he’d catapult himself up in the air, taking any foot soldiers along with him.

110: Rock Band 2 (Xbox 360) – Multiplayer music! This is just plain fun, although I can’t play the drums worth a damn. But I can still sing and play guitar 🙂 It’s a bitch to do both at the same time if you don’t know the lyrics and melody by heart.

109: MDK (PC) – Murder Death Kill is what I heard this stands for when it came out. It’s one of the more unique games I’ve played, an interesting mix of shooting, platforming, style and humor. One of those that I wish could get a fresh coat of paint for the current generation of consoles.

108: MechCommander (PC) – Ah, yes, BattleTech. This is an awesome strategy game, especially when you get down to the nitty-gritty of how to build mechs and stuff like that. It doesn’t have the prettiest graphics, but I still think it’s a solid game to pull out from time to time. It’s a real thrill to take down a MadCat with a few lighter mechs.

107: Odium (PC) – This was also released as Gorky 17 and I think the developers are Polish. It’s a semi-weird game that gave me a lot of Fallout vibes because of the grid- and turnbased combat while telling a scary story about covert mutations by the Russian army or something like that.

106: Teenage Mutant Ninja Turtles 4: Turtles in Time (SNES) – This is one of the funniest multiplayer games I know. It’s a pretty fast run to go through the whole game along with someone else and the action is as good as it gets on consoles for a turtle lover.

105: Star Wars: Jedi Knight 2: Jedi Outcast (PC) – The best Star Wars game I’ve had the priviledge to play. Going through the game, plowing through hordes of stormtroopers with ease was fun, yes, but not exactly earthshattering. Then, when you started facing off against other opponents with lightsabers and force powers, guys that were not bosses, the game took a turn and got very tense, because you could stumble upon one of these guys at any turn. Taking on three or four at once was so damn fun.

104: S.T.A.L.K.E.R. (PC) – Another game that just oozes atmosphere. It’s a bit slow in the beginning when you don’t have any equipment at all, but then it really gets going, especially when you start moving past the halfway point. I had a lot of fun with this and it was both good action as well as scary during some parts of it. Too bad it was quite buggy.

103: Stunts (PC) – I don’t know how many tracks I made for this game. The thing is, I didn’t really make them so they could be standard racing tracks. No, I wanted to break the game and find loopholes. Take a long straight road heading right towards a hill and then at the top of the hill, put a big ramp, then see what happens. I was able to make the game get my car driving upside down and mirrored, so if I pressed the left arrow key, it turned right. A lot of fun.

102: Metroid Zero Mission (Gameboy Advance) – I never got myself to play through the entire game of Metroid and I had to hunt for this game for a long time before I could find it at an affordable price, but boy was it worth it. Adding the last part of the game was a genius move and made you appreciate the suit even more.

101: Bionic Commando (Xbox 360) – At first, when I started playing this, I really didn’t think that much of it. The controls felt clunky and you couldn’t really do much. However, at some point during the game, I got the hang of the controls and some of the added abilities really made the game fun. Even though the story is as cheesy as they come (most ridiculous plot twist ever), the action is just so damn solid. It’s incredibly entertaining to swing around like some weird monkey while really kicking a lot of ass.  This game was a pleasant surprise.

Alright, all done with the first 200 games of this list. From now on I will post ten games per post. What do you think so far?

Dakkster’s Top 300 Games, 175-151

3 June, 2010 1 comment

Not a lot to say here, just keep it going. Check this out if you want to see the rest of the posts about the list.

175: Hitman 2 (PC) – The second game was different from the first in that it gave you an alternative if your regular assassination attempt didn’t work. Regular being using disguises and all that jazz. So what would you do? Shoot your way through it. The game had markedly better shooting controls.

174: Mario Kart DS (Nintendo DS) – I never got that thing that made it possible to connect your DS via wifi to a USB connection point in order to connect the DS to the internet so you could play multiplayer online instead of just within your wifi radius. That’s why this game is down here. It got comparatively boring pretty fast to only play the AI. Still, it’s Mario Kart, so it’s on the list.

173: Army of Two (Xbox 360) – Cookie-cutter shooter but it becomes quite entertaining in co-op. Not blow-your-socks-off great, but solid and enjoyable. Also, the camp factor of this game is through the roof. Miles better than the sequel, since it has a clear bad guy you go after and the environments are a lot more varied too.

172: Advance Wars: Days of Ruin (Nintendo DS) – For some reason, this wasn’t as fun as the first game and I’ve been trying to put my finger on why that is, but no such luck. It could be the whole postapocalypse vibe that permeates the entire game. Or that the characters aren’t as entertaining as in the first. However, the skirmish mode is still awesome and the fantastic concept of turn-based strategy is still there.

171: F.E.A.R. 2: Project Origin (Xbox 360) – The biggest problems with this game were that the narrative was all over the place and that the environment, the ravaged city, got tiresome too fast. I also didn’t think that it had as good of a kinetic feel to it as the first game, especially during the firefights.

170: Worms Armageddon (Xbox 360) – I’m talking about the second Worms on XBLA here. Great game for couch competition, especially the game type where you and the opponent gets a fortress each and you’re lobbing grenades at each other. I tried playing it on Xbox Live, but most people were too boring, never being willfully chaotic, instead just playing tactically to win. Meh.

169: Tony Hawk’s Pro Skater 4 (GameCube) – This is the only skateboarding game that I gave a proper shot and for some reason, it stuck with me and I had a lot of fun with it. I tried out some later Tony Hawk games and I’ve also tried out the Skate games, but they’re just “meh” with me.

168: Wii Sports (Wii) – I like this the most when it’s played during a party involving alcohol and lots of people. Or when I try to hit homeruns. I like the baseball part the best, but boxing is fun too, although I suck at the controls in that.

167: Grand Theft Auto 4 (Xbox 360) – I think I’ve played about four or five “missions” of the main story. Hardly anything at all. I still spent 10+ hours with the game, running around like a madman, having fun by creating havoc, shooting people and stealing cars. I actually want to get through the story of this one, but a lot of it is soooo tedious. The brother, for example. Why you’re not presented with an option to shoot him within five minutes is beyond me.

166: Lumines Live (Xbox 360) – I first played this on my friend Micke’s PlayStation Portable years ago and it almost became reason enough for me to buy a PSP, although that never happened. But then when Lumines was released for the 360 a few years later, I picked it up and I just love the music together with the puzzle gameplay. It’s still one of the best puzzle games around and it’s like you get into a trance-like state when you’re completely into it.

165: Lost Planet (Xbox 360) – Lost Planet was the first game I ever played on an Xbox 360 and the first game I experienced on a high definition TV. I tried the demo at my friend’s place on his brand new HDTV and it blew me away. So later when I got my own 360 and HDTV, this was among the first games I got for it. It has incredibly cheesy cutscenes, but the action is very good, both when you’re on foot and when you’re in a mech. Some of the bosses are huge and the game gives you a great sense of size.

164: Medal of Honor: Allied Assault (PC) – This was the first really solid WW2 shooter if I remember correctly. There’s not a lot more to say, I think, because the whole WW2 shooter has been done to death at this point.

163: Splinter Cell: Double Agent (PC) – The story of Sam Fisher, part four. In this game, Sam thinks he doesn’t have a reason to live and becomes a double agent for one of the most dangerous terrorist organizations in the world. It’s a pretty interesting game, actually, in how you have to play two sides, but some of the pacing in the game gets weird. I got to the cruise ship level and stopped playing there for some reason. I think I’ll finish the game someday, because it’s still a pretty good game with solid sneaking.

162: Castlevania: Harmony of Dissonance (Gameboy Advance) – I love the Metroidvania games, but this is the worst of them. It is all over the place and a lot of the skills and mechanics are subpar for the genre. Still, it’s a Metroidvania game and I love ’em. Good thing I got this on a dual cartridge along with Aria of Sorrow, which I’ll come to later.

161: Daigasso Band Brothers (Nintendo DS) – A music game on the Nintendo DS? You betcha! I got this as a Japanese import and I don’t know if it was ever released in English. It works kind of like the current console music games, except you don’t get any weird peripherals. It tells you when to press the different buttons on the DS, for how long and everything else. The tricky tunes get really hard when you have to switch between eight different buttons + modifying them with the L and R buttons. On the other hand it’s a lot of fun to play the classic Nintendo music.

160: Hexic HD (Xbox 360) – Another 360 puzzle game, this one is quite the opposite of something like Lumines. Most other puzzle games I’ve played have been designed around pressure mounting by giving you less and less time to do what you have to do. Not Hexic. Well, excluding one of the game modes of course. Most of the time you can just watch the screen and take all the time in the world to figure out what you need to do.

159: Firepower (Amiga 500) – Oh, here’s an old-timer that has gotten waaaaaay too little attention. This was one of the most fun games on the Amiga 500 and I just loved playing the versus mode. My friend and I even made this contraption to put up a cardboard screen between us so we could only see our own half of the monitor. Tank action at its best.

158: Command & Conquer (PC) – The first one. It still has the best death scream of any game ever. This was one of the first two games I bought for myself when I got my own PC back in 1996. The other one is in the 12th spot on this list. I always liked the original series more than the Red Alert spinoffs. If nothing else, then just for the reason that the commando was so much cooler than that damn Tanya in Red Alert.

157: Star Wars: Rogue Squadron (PC) – I had a lot of fun with this because I didn’t feel like playing a simulator version of the Star Wars flying games. You just plopped down in front of the computer and pulled off flying that was awesome.

156: Another World (SNES) – Also known as Out of this World. This game is actually not that long, but it has style and atmosphere in spades. Excellent game about someone who wakes up in a strange world. Created by Delphine Software, this had great control and was the start of something great, the result of which will show up in the 50s on this list.

155: Age of Empires 2 (PC) – Another RTS that I spent a lot of multiplayer time with and virtually no singleplayer time. I was never close to being the best of the bunch when me and my friends played this, but it was still pretty fun to build a base and defend it, especially the castles. My favorite units were the Teutonian knights. Damn, they could take a beating before going down.

154: Quake 4 (PC) – The second game in the storyline started in Quake 2, this game gets you back on Stroggos and it’s a wild ride. The wildest part is when you’re turned into a Strogg soldier. That was actually pretty cool and gruesome. Standard action with good graphics, solid game.

153: New Super Mario Bros (Nintendo DS) – I had a lot of expectations for this game when it was released, but they were tempered quickly when I started playing it. It was just not the same thing anymore, not the same, good, old Mario gameplay. I don’t know what it was, but it just felt wrong.

152: Call of Duty (PC) – Pretty much the same as Medal of Honor: Allied Assault, but this one had more narrative flair in how it intertwined the different stories. Playing as a Soviet soldier was very refreshing back then. Other than that, not a lot to say, since it’s another WW2 shooter.

151: Castlevania: Portrait of Ruin (Nintendo DS) – What set this Metroidvania game apart from the others was the whole control-two-characters-at-once design. It was actually pretty cool and it made you think more about how you’d tackle each room, but in the end it had a pretty pathetic story that wasn’t very interesting. What was more interesting was the stuff you unlocked when you finished the story. Suddenly, you could control those two scary sisters and you controled them with the DS stylus.

Halfway through the list now, getting closer to the end. I’ll do two more entries of 25 games each and then start with the top 100 with 10 games in each post.

Splinter Cell Conviction, finished story

31 May, 2010 Leave a comment

I just finished the story part of Splinter Cell Conviction and I must say, it was very satisfying. This was the best yet in terms of story in the series. I loved the narrative and how seamless it’s integrated with the rest of the game. The whole game is seamless, really. At the end I thought that there was a bit too much emphasis on shooting, but what are you going to do in the White House? I’m played it through on normal difficulty, so I’ll tackle realistic difficulty some other time. I’m still not done playing through the co-op prequel storyline with Kristian yet and then we have a bunch of Deniable Ops to take on and they seem really fun. So there’s still lots of fun time left to be had with this one.

This game is a must-play. The action is great and the sneaking is also great while still being pretty fast. You feel like a badass agent in the Jack Bauer mold and there were times when I took out eight or nine guys in the span of two seconds by using explosives, mark and execute and melee attacks like death from above. Very satisfying.

The next game I take on will probably be Ico for the PS2. It’s one of the classics that I’ve missed out on and it’s time for me to experience it, since everyone seems to love it.

Splinter Cell Conviction, first impressions

28 May, 2010 Leave a comment

A while ago, I got Splinter Cell Conviction and I didn’t immediately take a big bite out of it. In fact, a lot of the time I buy games when they’re released and then I don’t play them until weeks or months later, sometimes even years. But that’s another blog post. I didn’t start out playing the single player part of Splinter Cell Conviction, instead my friend Kristian and I started off with the co-op storyline that takes place before Sam Fisher’s story starts. We’ve been getting in a couple of sessions here and there and I think we’re about halfway through. It’s a lot of fun and I really look forward to taking on all the different Deniable Ops stuff that’s available after we’re done with the co-op story bit.

The other night, though, I started playing the single player story and I have to say that I really love this game. It makes you a badass and that’s just fantastic. The whole Mark and Execute dynamic makes you capable of taking out a whole ton of guys in less than two seconds and I love how the abilities, gadgets and the environment makes you really think on the fly and be creative instead of just camping in a spot and gunning down baddies.

I read a column a few days ago about how a lot of games have this disconnect between the story/script and the rest of the game, the mechanics and the design, etc. It’s like the developers have some cool gameplay ideas and they have some nice concept art and all that jazz, but then they just shoehorn in a story that really makes it all seem like they didn’t think things through completely. That’s not the case with SCC. Every little bit of design AND the story go hand in hand every step of the way, at least as far as I’ve gotten in the game. I’m just past the Iraq mission, which I’d heard some criticism about, but I thought it was pulled off really well.

There are some other games that are like this as well that I’ve started playing recently. Assassin’s Creed 2 and Mass Effect 2. Everything is just seamless in them and the whole design just goes together, which makes for great storytelling and great fun to play.