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Dakkster’s Top 300 Games, 40-31

6 September, 2010 Leave a comment

Climbing closer to the top of the list, with this one we get down to 31, leaving us with the last tenth. No more chitchat. Check out the older posts in the blog series by clicking the Top 300 Games tag.

40: Halo 3 ODST (Xbox 360) – Bungie took the narrative of the Halo series to new and exciting places with ODST, which worked really well considering the group we followed instead of just Master Chief or the Arbiter. I loved the moody setting of ODST and it was, as is usually the case with Halo games, great fun to play in co-op. The casting of the voice actors was perfect and having a bunch of Serenity actors was a stroke of genius. The soundtrack also featured different music compared to the “regular” Halo games and that was also spot on. The downside was that it was pretty short and you couldn’t play Firefight online through matchmaking. I didn’t really play it that much locally anyway, but it was a nice addition.

39: Blade Runner (PC) – Voxels again! Well, some of it. Apparently the characters were made with voxels so they could be more detailed, or something like that. At the time of its release, it looked awesome and I think I finished it three or four times. You get different endings depending on what decisions you make and what people you talk to. This whole game is all about powerful narrative and even though you should have Blade Runner the movie in your repertoire – and that helps a lot to understand the game – it’s not needed to fully get the game. What really got to me about the game back when I first played it was also that it’s a point and click adventure, but not really. You don’t get a thousand weird inventory items and there are a bunch of other unconventional things about it, but it’s still a point and click affair. Masterfully done too, I might add.

38: Life Force (NES) – This is shoot ’em up at its best in my opinion. The controls are perfect, the music is perfect, the feel of the game is perfect and the length of the game is just right. Add the Konami code to the mix and you have 8 bit perfection as far as spaceships go. There’s not really a lot more to say here.

37: Fallout (PC) – I remember getting the Swedish PC Gamer magazine one day and on the demo disc that came with every issue, there was a preview copy of Fallout. It was a small town that wasn’t included in the full game and you basically went in there guns blazing. I’ve shot countless guys with burst mode in the Fallout games, but I still remember that first time I shot a leather-clad punk with the SMG and he staggered for a bit while falling to pieces. It blew me away and, although I had already fallen in love with the setting and atmosphere, I was completely floored by that display of balls to the wall violence. The game may look dated today, but I still think it holds up today. The story kept you on your toes throughout the entire game and there are few games that pull off the moral gray areas of all the actors and factions.

36: Mega Man X (SNES) – The only Mega Man game I’ve really played on the SNES. I tried X3, but that felt way too muddled with peripheral stuff which took away from the core gameplay. That doesn’t hold true for X1 though, because Capcom hit the nail on the head with that one. It’s a very good balance of story, bosses, skill development and music. You can play the game from beginning to end and still miss a huge amount of extra stuff that you can get if you revisit the levels at different times. I kind of miss Dr. Wily as the villain, because Sigma feels a bit too serious for a Mega Man game.

35: Dead Space (Xbox 360) – Dead Space is the reason I got myself a surround sound system and that game alone was worth paying for it. The sound plays such a big part in this horror game and the developers have created a very living and believable world. When I played the game, I also watched the tie-in animated movie, which only built on the experience. The game stands on its own more than well enough though, so don’t think that it’s needed to watch that movie. Whenever I think of Dead Space there’s one word that pops up in my head more than any other and that word is “visceral”. You FEEL this game when you play it. You are practically right there in that world and even though most of the scares are of the cheap “BOO!” variety, the main scare factor of the game is the general atmosphere and creepy feeling of solitude.

34: Halo: Combat Evolved (Xbox) – I didn’t have an Xbox back when this was released and at the time I was playing what I considered to be better games on the PC. You CAN’T play an FPS with a console controller, I said. Then when the PC port was released a few years later, it was fun and all, but I still didn’t see what was so groundbreaking. After that I’ve played through it again on my Xbox 360 (backwards compatibility for the win) and that time something happened. I saw how this game made it possible to play FPS games on consoles, thanks to its perfect controls. It just worked. I also started paying attention to the story, something I hadn’t done when I played the PC version, and even though it’s cliche and all, it really got me hooked.

33: Liero (PC) – The original Worms got some Finnish (I think) guy thinking “wouldn’t it be awesome to be able to play this in real-time instead of waiting your turn?” and Liero was the result. And it was awesome. My friends and I played this A LOT, sitting two people in front of one computer, because network multiplayer wasn’t possible. We came up with a version that we called Action Liero, based on the Action mods for a few FPS games. We took down the health of the worms to 10% and severely restricted the weapons. We played it so much that we were able to fly across the screen at incredible speeds and still hit our targets the majority of the time. It was like a ballet of tiny worm violence.

32: Max Payne (PC) – Yeah, yeah, he looks constantly constipated. I know. That still doesn’t take away from the fact that it’s one of the most action-packed games ever. The comic book narrative combined with the dark voice-overs are perfect and James McCaffrey has the perfect voice. Why he wasn’t cast in the movie instead of Marky Mark Wahlberg is a complete joke. There still isn’t a game series that’s done the bullet time effect in a better way.

31: Rainbow Six Vegas (Xbox 360) – This game is some of the most fun I’ve had and the atmosphere is everywhere in this one too, both when you play solo or cooperatively. Perfect controls for a tactical shooter and even though it would be nice to have the skill point system from the sequel, I like this game more because of the environments and the story. I can’t wait for the next part in the franchise.

Well, that’s it for this post. As usual, comments are appreciated.

Dakkster’s Top 300 Games, 50-41

3 September, 2010 1 comment

We’re down to the last five parts of this list. Or rather, the first part of this list. If you remember the prelude post in this series, I mentioned that I have a few other lists coming as well and that they’re related to this one. As always, check out the tag Top 300 Games to go look at the older posts in the series. Let’s get this one started!

50: Duck Tales (NES) – Capcom has produced some of the most wonderful games ever and they had such a hot streak going way back on the NES. Most people associate them with the Mega Man series and that’s all well and good, but you just can’t forget the other great games. Duck Tales is one of them and it’s my favorite Disney game. It’s one of those perfect platformers. Everything about it is fantastic, especially the music. Listen to this song and tell me it’s not awesome!

49: Mega Man (NES) – I think this was one of my first NES games and it took me several years to actually finish it. Why? Because it’s damn hard and damn unforgiving for a seven-year-old. It’s no frills Mega Man. No E tanks, no sliding, no Rush and no passwords. It’s pure Mega Man and with this concept, great things were to come… more on that later on in this list, though. Mega Man is one of those games that has stood the test of time and you can pick it up just like that today and be awestruck by the pixel perfection and awesome music. The Mega Man series has the best platform controls ever in any game.

48: MechWarrior 3 (PC) – Now we’re talking the best MechWarrior game that I’ve ever played. This is, in my opinion, the epitome of what a BattleTech game should be. The Mechs feel heavy to control, not as arcadey as in MechWarrior Vengeance, and the story is about kicking the clans’ asses, which has always been the best storyline in the BattleTech universe. It also follows the proper rules for building mechs and the briefings before each mission are the best I’ve come across in any BattleTech game. But most of all, the controls are just right. The feel is just “there”.

47: Deus Ex: Invisible War (PC) – Probably the most shat upon game sequel in history. DXIW is almost universally laughed at and considered a shitty game. It’s not a shitty game at all. It just happened to have to live up to the expectations set by the first game, which just happens to be one of the best games ever. I loved the atmosphere in DXIW and I loved the futuristic setting of it. It worked a lot of things from the first game into the story, but still managed to introduce enough interesting new angles. I thought it was a shame that it got a bit “consolified” as far as the detail writing got. I missed the in-depth books and newspapers that were strewn around the first game.

46: Super Mario World (SNES) – Once upon a time I finished this game and I finished it the proper way, by finding all the hidden exits. Then my nephew came along and started playing this game one day when I wasn’t at home. I came home later and went up to my room. He was so proud that he had finished a few levels on his own, since he was just five years old or something. He didn’t understand that he had erased my play file with the finished game. I got furious back then. Now I just laugh about it. Super Mario World is an excellent game and Yoshi was the perfect addition to the Super Mario series. It’s hard to find words to describe the Mario games. They’ve always been there and they’ve always been among the top games of every Nintendo console, simply because they are so good. Every little mechanic works perfectly and I can’t imagine SMW in any other way.

45: Rainbow Six 2: Rogue Spear (PC) – The first game introduced the concept of tactical shooting to the PC. The sequel perfected that concept as far as I’m concerned. The storytelling was a lot better, the planning worked a lot better, there were more useful weapons, the AI had been improved and so on and so forth. It was an improvement in every single conceivable way. Some of the most tense moments I’ve ever had while gaming was during the sneaking missions in this game, especially one where you infiltrated a huge mansion.

44: Worms & Reinforcements United (PC) – I like the Worms games, but I’ve never really felt at home with all the different cartoony versions. Why? This one. This is the original and it was perfect. If you aimed somewhere, that aim was accurate. I never got that feeling in the cartoony Worms games. Also, this game was the inspiration for one of the games higher up on this list. But all in all, this is simple, pure, destructive fun.

43: Puzzle Quest: Challenge of the Warlords (Xbox 360) – Puzzle Quest came from nowhere and stole sooooo many hours from me, but I loved every minute of it. It was such unexpected fun! The hammy setting and story worked perfectly and I really didn’t expect Bejeweled to work so well and in such an engaging way as a combat mechanic. Pure genius! The only downside was that the music, while being very good, got old really fast because you heard the same tunes over and over and over…

42: Resident Evil 5 (Xbox 360) – Here we have RE4 and 5 in rapid succession. It’s a close call, but RE5 gets the short end of the stick. I like it over RE4 in some ways though. The characters, first and foremost. I’ve always loved Chris, Jill and Wesker over Leon and as far as new characters go, Sheva kicks the president’s daughter’s ass any day of the week and don’t even get me started on that bizarro Napoleon dude from RE4. There’s also one huuuuuuuge thing for which I love RE5 more than RE4 and that’s co-operative play. My best friend and I are both big RE fans and we played our way through this game together, something that was a complete blast. HOWEVER! This game, Resident Evil 5, is COMPLETE AND UTTER SHIT if you play alone and have to rely on the AI to control Sheva. The African setting is pretty “meh” most of the time and the most exciting parts for me were the industrial and high tech settings. The boat was an awesome last level.

41: Resident Evil 4 (GameCube) – The reason why RE4 ends up ahead of RE5 is because when it was released it was revolutionary and you didn’t see it coming. The first time I came across that insane bad guy wielding a goddamn chainsaw, I almost shit my pants. I’d read about it, but it couldn’t prepare me for it. I panicked and tried to take a stand inside a house, only to be overrun and finally decapitated by said chainsaw. Lovely! On one hand the game felt like a natural continuation of the Resident Evil franchise, but on the other hand it didn’t feel like Resident Evil anymore. Sure, it still had somewhat gimped controls, but you didn’t fight zombies anymore (and anyone calling them, or the enemies in RE5 for that matter, zombies is a clueless idiot who needs to be shot) and there were too many of them. RE4’s depiction of Spanish villagers is laughably silly. I keep imagining this redneck American who knows nothing about anything but Texarkana, plays RE4 and then actually thinks that Spain is some underdeveloped shithole of a country, full of decrepit villages and dark castles. Typical Japanese game development. But it’s so much fun and tense!

That’s it for this post. Tune in tomorrow! Same bat time, same bat channel! Okay, maybe not tomorrow, but in a day or three. We’re getting down to 31 in that one! Let me know what you think so far in the comments.